When I was young, I fell in love with the Nintendo Entertainment System, known in common parlance as the NES (The site I linked to also has an interesting tidbit in a way–people tend to talk about the Great Video Game Crash of 1983. While it’s true that a ton of terrible games were released in that year, most notably Pacman and ET, both on the Atari 2600 [Sorry cuz, but the latter is still a terrible game--also, as I defend Deadly Towers, I suppose I have no room to talk.], the effects of all these games on the market weren’t really felt financially until the next year). For a time, saying video games were my only friend, while not absolutely true, would really not be far off the mark, particularly during middle school and most of high school.
Over the last few years, I kind of fell out of love with gaming, with the exception of Dance Dance Revolution. Indeed, I still have some Game Boy Advance games from Christmas 2006 I haven’t played yet. But recently, I started playing a Christmas 2007 gift, Super Mario Galaxy. Suffice to say that with my limited play so far, it lives up to the hype. I own Super Mario Sunshine on the Gamecube, but never really got into it and quit after about 10 or so Shines. I don’t think I’ll be doing that here. It really is the sort of game you could play for hours on end, saying “Just one more star…” to yourself. And yet, it’s also the sort of game that, if you have that type of willpower, you can pick up and play just one star at a time while waiting for, say, your laundry to finish, or for your laptop to finish converting your Let’s Plays into something you can throw on Youtube (Sup 400MB video that you have to shrink down to under 100MB?). So yeah, bottom line, SMG is amazing, and may get me back into games that aren’t DDR more seriously.
On another gaming note, yesterday I also made another attempt at playing my copy of Beatmania. Those of you up on your arcade history will be amused to note that the game is advertised here in the States as “The arcade hit”, even though I’m pretty sure Beatmania has never seen an official US arcade release (Compare to Tecmo’s Rygar or Ninja Gaiden–both NES games, both advertised as “THE #1 ARCADE SMASH” in their time, both having very little to do with their arcade namesakes). Perhaps more interesting to most of you is the fact that I have no skill whatsoever at this game, and any practice I get in on it really fails to yield significant improvement. And I’m not just being modest–in all honesty, if I can pass something rated a 3 in Beatmania, I’m having a pretty good day. It’s a hard game, generally regarded as maybe the hardest rhythm game out there, and I am apparently not a bad enough dude to take it on. Oh well.