<Nappa>There’s no way that can be right!</Nappa>
Earlier today, I managed to take the “Your comic should be the star of your page” philosophy of good webcomic site design and apply it to my music. To that end, you’ll note the link to the Latest Song as the top “post” currently. As explained here, it’s not quite a proper post, but it’s good enough for the moment. The Rygar speedrun commentary is done; I just have to edit it together for Youtube. So now it’s time to resume Six Day Exile work. That’ll start tomorrow.
And my Wizardry game is proceeding smoothly, even if I’m doing a lot of unnecessary stuff (Which, strictly speaking, is most of Wizardry I).
Until next week…
-EE
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Wizardry 1 is one of those classic dungeon crawlers where technically, all the floors between the first and the last are truly just decorative (ala Ultima Exodus). That was one of the things I liked about Wizardry 2 was the fact you had to hit up each floor to assemble the Diamond Armor pieces.
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I don’t think that’s quite true of Wizardry I (If I remember what I read correctly, the “essential” floors are 1, 4, 9 and 10), but it’s close enough. Of course, trying to beeline right for Werdna is likely to get you killed–heck, staying on the first floor is liable to do the same thing if you don’t know what you’re doing!
Continuing from “Give me Wiz!”… tried to comment earlier before I left for work and it didn’t go through (server not responding message came up)
Yes, Gold was a remake of 7 (Crusaders of the Dark Savant). 6-8 are a trilogy, as are 1-3 (2 and 3 were direct sequels of the first) 4 IS “Return of Werdna, The”. I’ve only seen I on NES, V & VI on SNES as far as consoles go; VI is JP only which sucks and I haven’t seen a translation patch for it (I’ve heard of some in progress but don’t know about a completed one)
In addition, I have the first Ultima Trilogy for the Apple II (though I don’t recommend playing III if you find it anywhere for emulator cause in the versions i’ve found you start with 100 HP, food and gold instead of 150 normally; then again, I’ve got the remade Mac version of III and you can even move diagonally in that one)
Speaking of RPGs, I also have “The Bard’s Tale” I & II on Apple IIGS and you could transfer characters from Wiz’s 1-3 or Ultima III scenario disks which is interesting but I’ve never done that myself.
Just out of curiosity, what kind of party do you have on you? I’m usually a pair of fighters, a priest, a thief, a bishop, and a mage (manual usually recommends 2 mages)
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There’s also a II on NES that saw a US release. I’ll note that on the Ultima Trilogy thing. And yeah, weren’t there several big RPG series that you could eventually transfer characters freely back and forth between?
Was V a part of the story of VI/VII/8? I think you could transfer characters from I/II/III into V, but I don’t know if you could go from V to VI.
As for my party, I usually go 3 Fighters/Priest/Mage/Thief, in that order for some reason. I don’t know exactly where I picked this up, if it was in the Wiz I NES strategy guide or what. I do also keep a Bishop in the town for identification purposes.
I looked through and saw Wiz 2 for NES as well as 3 (JP only) so fudge that thought, then again we’re both playing the trio on SNES so moot point. Haven’t seen IV aside from being on Apple II and PC. Bard’s Tale I and II (III was for the Apple II but not IIGS) as aforementioned had the option of transferring characters between each other as well as from Wiz 1-3 and Ultima III. Deathlord (Electronic Arts for Apple II, maybe others, by Al Escudero & David Wong) had the same feature.
I’m not sure about 5. The only thing I know about 5 is that it’s the first of the series by David W. Bradley (along with Andrew Greenberg) and supposedly on out (I know he worked on 6). From what I’ve read, 5 takes place after 3 (since 4 takes place after 1 from Werdna’s perspective). And it would appear that you can xfer chars from 1-3 to 5 or create a party from scratch. As far as 5 to 6, I don’t believe so. The first 5 were on the Apple II originally.