Stupid Emulation!

Thursday 11 September 2008

Just a brief rant..it seems that for some reason, Chuck Rock doesn’t emulate correctly in ZSNES whatever-version-I-have. I can play level 1 fine, but then Level 2 flips the heck out, rapidly flashing back and forth between showing the actual level and…some other, completely unrelated part of the level from what I can tell. It makes it rather difficult to practice speedrunning, as you might imagine. Blah.

Posted by emptyeye / Filed under:Speedruns

Comments

  1. Posted by James @ 12 Sep 2008 12:54  

    From what I remember, Chuck Rock is a fairly awful game–though it was close to being much better. It suffers from what I believe to be very basic flaws for a platformer, for example: a stupid form of attack that requires fast moving enemies be too close to be fun (which is why a whip, sword, or guns work well for play control; fists and stomachs generally do not). One hit deaths. Crummy jumping physics. BUt the game had some potential–nice graphics, good sound and respectable level design.

    Good luck though, I’d hate to have to play through it all..

  2. Posted by emptyeye @ 13 Sep 2008 22:31  

    It’s not totally awful, though you’re absolutely correct about the attacks having no range whatsoever (Which turns fairly straightforward boss battles into pseudo-puzzle bosses as you wonder how the heck you’re supposed to hit them). Other than that, though, the game is unremarkable (Except for the intro theme). It’s also quite short, which makes it an oddly good speedrun candidate.


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