archive 2010 February

So What Am I Up To?

Posted on Saturday 20 February 2010

First of all, yes, I am still alive.

My speedrun of Air Fortress is…well, I’m still trying. Thus far, the furthest I’ve made it without Game Overing on a space-shooter segment is level 8 of the First Quest, although I have done all the fortresses themselves clean in one go. Still a ways off from a quality run though.

When I’m not doing that, I’ve been playing through the NES version of Wizardry I: Proving Grounds of the Mad Overlord. Perhaps more appealing to you more creative sorts out there will be the fact that I’ve been trying to take this and turn it into a story of sorts. You can read my efforts on that here, or if you want to jump right into where the storytelling begins, that post is here.

Finally, I’m still working on my game. New progress includes actually pulling one enemy from a choice of several for you to fight based on the region of the (Still very small) world you’re in, and more differentiation between the three classes you’ll be able to choose from (Different stats on level up, etc.)…although now that I think about it, the mere fact that you even can pick your class is new. So that’s still coming along as well.
-EE




“That Speedruns Games Under Ridiculous Conditions Guy”

Posted on Saturday 6 February 2010

Last night I made my first attempt at speedrunning Air Fortress while recording to my DVD recorder. This attempt ended about 25 minutes in because I was too risky in the space-shooting segments. It’s really amazing that it even lasted that long, however.

Ladies and Gentlemen, I give you a screenshot of, effectively, what I’m seeing while running while recording. You’ll note the giant RECORDING symbol which obscures my life total. In this particular screenshot, it’s actually not a big deal (You die in one hit in the space-shooting segments), but it’s a bit annoying to not know how much life I have at any given time in the fortresses themselves.

Still, I’ll get through it like I do everything else.

Posted by emptyeye / Tags:Speedruns
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