archive 2010 March

Hysterium Development Continues!

Posted on Monday 22 March 2010

Indeed it does. Ideally, I’d like to have something resembling a very unfinished demo out by the end of April. Currently, I’m working on getting in the parts of the overworld needed to finish the first “quest” you’re sent on in the game. There’s a lot of other stuff to take care of, too (Properly implementing spells, for one, and really anything besides just “Attack” in combat for another), but that’s where it’s easiest to find tangible progress.

The somewhat good news on that front–and I say “somewhat” because I’m a terrible enough programmer that I made the pseudo-mistake in the first place–is that I saved myself a couple hundred lines of code by realizing I was making a redundant setting of room coordinates…after you were already in the room. I tried removing that second set, and everything seems to be in working order, which is nice.

In less mitigated good news, I quickly threw together an unstable-but-works-for-my-purposes location debugger, in short allowing me to teleport to any square on the map rather than having to walk there manually. This almost immediately paid dividends as I quickly realized that, due to my sloppy coding, I was changing monster regions quicker than I should have been. The “unstable” part comes from the fact that the debugger–and the entire game–crashes when you feed it input it doesn’t expect (IE anything other than a number). Again, though, since I’m currently the only one using it, I’m not overly concerned about that.

That’s been my main project of late.

Posted by emptyeye / Tags:Uncategorized
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Watch The Speed Gamers Next Weekend!

Posted on Wednesday 3 March 2010

Since it’s about a week and a half away, I figured now is a good time to promote the Speed Gamers Metroid Marathon, taking place March 12th through the 15th.

For those of you who don’t know, while The Speed Gamers may or may not have been the first group to do gaming marathons for charity, they’re definitely the group who popularized the concept. On a somewhat more personal level, even though some people at Speed Demos Archive–including myself–were rather critical of some of the gameplay in their marathons, they were still cool enough to send two of their ranks, Phil and Baltes, to Virginia to help out with the SDA Marathon back in January.

So a little bit more about this marathon in particular. They’ll be playing through every game in the Metroid series in a span of 72 hours. They’re trying to raise $15,000 for the Halton Autistic Family Support Group.

For more on The Speed Gamers, visit their website, or lurk around their community.

Posted by emptyeye / Tags:Speedruns
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