archive 2011 February

Raskulls- Fun Game

Posted on Saturday 26 February 2011

One of the games I saw on UltraJMan’s stream was an XBox 360 game called Raskulls. Having received a bunch of Microsoft Points for Christmas, this seemed like a reasonable purchase for 800 Points, or $10.

Raskulls plays most similarly to Mr. Driller (Although Silver noted a resemblance to Dig Dug; indeed, Mr. Driller was conceived as Dig Dug 3), in that you’re generally attempting to zap colored block out of your way to make larger formations of colored blocks to zap away to make progress. Raskulls doesn’t just move down, though–you can move in all four cardinal directions, and you even have a small jump. There are also some power ups that you can use to cut through massive swaths of block, hit blocks in a very precise line, etc.

The main single-player mode of Raskulls is the Mega Quest mode, where you try to earn medallions to progress. Although at its core, the game is most similar to Mr. Driller, things take a very different turn here. Some of your tasks include defusing bombs, and racing other Raskulls to the end of a course. Sometimes there are additional tasks involved–getting to the end of a course without getting crushed, for instance, or within a time limit. There’s a surprising variety of stuff to do within the “smash colored blocks” template.

There’s also a Grand Prix mode, which is just a series of races to the end. It’s a refreshing change, though, and you can pick from one of a multitude of characters which you unlock in the Mega Quest. You can also play this mode multiplayer, either locally or on XBox Live.

In all, it’s a worthy $10 purchase, even though the game isn’t particularly long–I had all the medallions in the Mega Quest after a week or so. The controls are responsive, the graphics and sound work well enough for the type of game it is, and “(Pirats) Till We Die” is the second-greatest ending credits song in history (Screw “Still Alive”, “I Am the Wind” is obviously number one for all time).

Posted by emptyeye / Tags:Non-Rhythm Gaming
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Ideas Swirling in My Head

Posted on Wednesday 16 February 2011

One of the great things about going to the Connecticon Member Appreciation Days is being surrounded by creative stuff and creative people. The Connecticon offices have a game store that sells various card and tabletop games. Additionally, several people there are in creative professions (Costuming/makeup design), and one is basically constantly creating and testing quick games.

Being around this environment makes me want to at least get down on paper (Or, uh, in computer) some of the ideas in my head, most of which I’ve mentioned here at one point or another. There’s the card game idea, and of course Hysterium is not technically dead yet. I’ve started typing up the basic ideas for the card game…as I believe I mentioned here once before, it would effectively be “Magic: The Gathering meets Raw Deal in mechanics–you would pick a character, that character would have a once-per-turn ability, and you’d be able to win by playing cards that either reduce your opponent’s life to 0 or making them overturn their entire deck (Which are both win conditions in Magic, yes, but the latter isn’t really an integral part of the game).

I’m not sure how I’d go about attempting to monetize or promote these ideas once I have them completed, but I figure just doing something with them is better than nothing.

Posted by emptyeye / Tags:Personal
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