Double Royal Needler all the way across enemy groups! So intense!
Armed with two totally broken (For this point in the game) weapons in the form of dual-wielded Royal Needlers, plus Ayn’s companions’ weaponry, breaking into the castle was pretty easy. The hardest part was navigating the dungeon, and I even managed to get pretty lucky there once I took into account exactly what I had seen on the ground floor, plus what I presumed Phantasy Star III’s dungeon philosophy was (In short, “take the longest, most roundabout path, it will likely lead somewhere good”). In short order, I had located and rescued Lyle’s daughter, Thea (Who was decidedly not a sassy black woman like I think of when I hear the name “Thea”, but that’s another story). Thea, besides starting off incredibly weak (18HP/15TP), was the first character who could use slicers, which is a development I would have been a whole lot more excited about if I didn’t have Ayn already wrecking house. Slicers are, I’m guessing, what the English translation of Phantasy Star II called “Slashers”, basically boomerangs capable of attacking entire rows of enemies at once. Again, this would be a lot cooler if I didn’t have two stronger group-targeting weapons (To be fair, how the Royal Needler decides its groups is a bit different than how the slicers do it).
Nonetheless, Thea quickly became a bit less frail as I leveled her up from level 1 to level 14 in no time at all. One interesting thing that I noted is that I’m already doing damage equal to (In Thea and Wren’s cases) or greater than (In Ayn’s case when you factor in the group damage, plus Mieu’s individual attacks) the endgame of Phantasy Star II, and I still have at least an entire generation to go.
At this point, I’m supposed to bring Thea back to Lyle, her father. But screw that, I’m going to Techna to learn about Satellite (And see if they have any awesome new weapons) first.