Well, today I can present the first proof-of-concept of this idea, for Windows users. As I get more into how Gamemaker Studio actually works, a Mac version will be made available as well. Sylvia’s Excellent Time Usurping Pugilists (Or “S.E.T.U.P.”, fulfilling a years-old SDA marathon-related joke that “Setup” on the schedules should really be an actual game) is a game in which you control Sylvia, wife of A-Kung-Fu-Master-Thomas (I decided this is his full name in tribute to the arcade version, Kung-Fu Master, in which almost every time Thomas is referred to, the game insists on reminding us he is “A Kung-Fu Master, Thomas…”). After Sylvia realizes that her captors don’t know the difference between “tied on a chair” and “tied to a chair”, she decides to take her rescue into her own hands. As a Taekwondo master herself, free use of her legs is the only thing she needs to get herself out of the temple she’s being held hostage in.
This was an interesting project to start. When I embarked on it, this was basically my first big “milestone” goal, to get one working level out and see if I was still interested in it. Right now, I am, and I want to have it done by Summer Games Done Quick 2013 in the hopes that someone will pick it up and run it. Getting it to this point has been an experience, since I’ve had to do pretty much everything for it, from music (Which I’m actually okay at), to sprite editing (Which, as of yet, I am very much NOT okay at, although I hope to eventually use all original sprites in the game), to whatever programming is required (Which I’m all right at as well, although I didn’t take into account a much easier way of resolving attacks).
Additionally, there’s still a lot of work to do, besides just finishing the levels/enemies/bosses/etc. Because Gamemaker Studio dropped MIDI support for whatever reason, I was forced, for this proof-of-concept, to take the route forged before me by The D (Who, whatever else you want to say about him, has completed three more games than I have as of this writing), and use .WAV-converted-from-MIDIs; for the final music, I’ll either actually record what parts I can or, at the very least, see about using either VST or trying to hook my wife’s cheap keyboard to my computer and get what instruments I need that way. I also need to make the actual intro (For now, selecting “View Intro” just gives you a text synopsis of the plot), and come up with a proper ending and Game Over screen as well.
For now, though, hopefully you’ll enjoy what I have. The proof-of-concept contains one level, a proper title screen, and four songs. There’s also a pre-boss cutscene that can be skipped. Hopefully I’m on the right track to creating something, if not masterpiece-esque, at least fun and playable.
You can download the installer for Windows here.
EDIT: Some notes…If you use Avast! Antivirus (Or Norton, or another Antivirus program), you can ignore it if it tries to put the file into a sandbox or get rid of it. I’m not trying to obliterate your computer. Also, please do read the changelog–it’s less than a page, and it details some of the stuff that has changed and been fixed since the previous version (Mainly, there are now two levels, and the game, or at least the main portion, should now work on Windows XP.).