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I Lied.

Posted on Sunday 26 February 2012

Since Awesome Games Done Quick 2012, I’ve taken to streaming stuff on Twitch TV. Yes, I know I previously said that I was done with streaming. The post title says everything.

Truthfully, most of Twitch.TV’s issues are still there, particularly the chat not loading at random points. But one of the big things that changed my mind was that Nate brought a bunch of Easycaps to AGDQ 2012. An Easycap is basically an easy-to-use capture device that, once Lee generously gave me the proper software for it, I was able to use it with XSplit to give my streaming setup a major upgrade. Suffice to say that using an old webcam to try and capture the game I was playing was, in romscout‘s words, “An interesting experience, to say the least.” Fortunately, I don’t have to do that anymore, and can instead devote the webcam to, you know, webcamming.

I also have to thank Mike Uyama for kindly sending me a third set of RCA cables, which allows me to stream my “old-school” NES and SNES games, opening up a whole new world of streaming, including actually being able to stream proper speedrun attempts for the first time.

And now that I have something resembling a proper streaming setup, actually doing streams is really exciting, to the point that I’m trying to get myself on a consistent streaming schedule. This also forces me to, you know, actually play games, which is something I’m excited about. After I work out a speedrun of Golgo 13: Top Secret Episode, I have all sorts of games I can play on stream, to the point of almost being paralyzed about what to play next. It’s a good feeling.

I stream here every Tuesday and Thursday evening (EST), and I try to throw a weekend stream in too at irregular times. Come check it out, and feel free to hit the “Follow” button on the page as well–I like watching the number next to the heart go up. Also, when I’m not streaming, check out the SDA Team Page for other cool people streaming. Especially give the people who don’t get hundreds of viewers regularly some love, they could use it.

-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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The MAGFest Mega Man Mini-Marathon Debriefing

Posted on Sunday 5 February 2012

As I mentioned in my last post, during MAGFest X, I played through 15 different Mega Man games in the span of 21 and a half hours to help raise money for the SDA Marathon and the Prevent Cancer Foundation. It’s been about a month, and I feel like I should really write a proper post-mortem about it, including my thoughts about what went well, what didn’t, and so on.

I guess I should start with what went well. During the marathon itself, Silver and I raised about $150 from people who were not me. This is actually not an insignificant figure, although I was hoping to raise quite a bit more. Luckily, Andy Goth (Who had donated to various SDA marathons in the past) stepped in after my final plea at Closing Ceremonies and donated a very generous $100, which combined with the spare change Silver and I had saved throughout the year, plus a few dollars raised from telling people about what I had done when striking up random conversation (“Hey, are the lines for panels always this bad?” “I don’t know, I haven’t been to a panel yet.” “Well why not?!” “Well, I spent 21 and a half hours Friday-into-Saturday playing Mega Man games for charity…”), brought the final total in our lockbox to $300.28. Like I said, I was actually hoping for more, but was reassured by Mike after the SDA marathon that I had actually done really well (As he put it, “We raised a grand total of $7 onsite at MAGFest 8!”).

Speaking of doing really well, the mere fact that I got through all of the games I had planned with 2 and a half hours to spare was amazing and gratifying to me. That included letting most of the endings play, and even taking a bathroom break in the middle of X5. I would’ve like to fill out the rest of the time by either playing some of the games a second time, or play the Mega Man fighting games (Yes, really) included on Mega Man Anniversary Collection, but Silver (Who gamely stayed by my side for pretty much the entire marathon, getting the much-less-fun task of manning the lock box, timing me, and generally keeping me sane when stuff wasn’t going so well) and I were completely wiped out. As I texted MercuryZelda later (Ignore what her site says as of this writing, she’s not currently taking commissions. But check out her awesome plushies anyway, so that when she does open up for commissions again, you will be ready to order!), “I’m making like Samuel L. Jackson and going the (*^$ to sleep.” Which I did.

I managed to set new personal bests in 5 of the 15 games I played. Mega Man 1, 2, and 3 weren’t a huge surprise, since those came right at the beginning of the marathon when I was fresh and enthusiastic. X3 and X5 were a bit more shocking when I got new personal bests on those, especially with the context of losing several minutes to my bladder in X5. I guess the fact that, relative to the SDA times, my times on those two games were the worst by far meant I didn’t have much choice other than to improve, but those games came at the end of the marathon (X4 was after most of the “classic” Mega Man games, and the second playthrough of X4 took place immediately after the first after people donated for it) when I was completely exhausted. I guess I also did pretty well in at least the rest of the NES games, as I had people watching me say that I was “crazy good” at the games. Which I’m really not, although luckily I was the main SDA presence at MAGFest this year, so I managed to fake it well enough.

It was also surprising to see just which games people liked and didn’t like. Being on SDA and “the internet”, you get an idea of the general public opinion on certain games, but even the games generally regarded as “bad” have their followers. The best example is Savannah staying with me for the entirety of Mega Man 8, generally regarded as one of the worst in the series (I enjoy it, but it does feel to me more like a vaguely Mega Man-like product than a proper Mega Man game per se). And my fellow Shizzies came by throughout the night, which was a big help, even if the way the game order fell meant I didn’t have to go through the nighttime “lull” while simultaneously playing games I didn’t like that much.

There was, of course, stuff that didn’t go so well, too. The main one occurred before the marathon even started, when I realized I would have to cut Mega Man X6 from the list of games due to it being a terrible, awful, no good, very bad game. There was a part of me that regarded the whole thing as a failure just due to that fact, as I really had wanted to do all the X games on the X Collection–the idea being people might donate to watch me play some of the less illustrious games in the series earlier rather than later. Instead, though, I did X4 with both characters, which was probably more entertaining to watch (Mike Uyama told me later that X6 was one of the worst-received games at AGDQ2012), as well as a lot more fun for me (I’m about the only person on the planet who actually likes playing X4 as X, if SDA’s opinions are reflective of the general public). There was also the fact that Adam, who ran console gaming this year, had a bunch of additional duties to attend to at MAGFest as well–and apparently didn’t relay what I had planned to any of the rest of console staff. The result of this was a scramble for the projector, then a scramble to locate a power cord for the projector, which ended in me starting a half hour later than I had planned.

If I’m being totally honest, there was a point around 3 or 4 hours in, when I had raised a total of $9 that wasn’t our own money, and the thought running through my mind was “The fact I have already paid significant money to go the end of the marathon/bonus streaming is the only thing stopping me from driving directly home in shame after MAGFest.” This was a thought that was only amplified as I would periodically check on the SDA marathon and see that they were raising mind-blowing amounts of money–the rate through the marathon was roughly $1000 an hour. Even my most optimistic goals would have been a drop in the bucket, but the fact that I had raised almost no money to that point…in the end, it worked out okay, and seeing how happy Silver was even with the money we ended up raising stopped me from complaining too much.

From a gameplay perspective, I generally showed I knew what I was doing throughout the series, but there were two games I wish could have gone different, and both were directly my fault. First, I forgot to buy E-Tanks before starting Wily’s castle in Mega Man 9. This resulted in me having to do basically the entire castle over again once I realized my mistake. The second, ironically, came in what I consider to be my best game, Mega Man X. After getting the early-E-Tank on Flame Mammoth for the first time in an actual run, I couldn’t switch back to the X-Buster for the Hadouken on Vile, and hit Start in my sleep-deprived state.

Anyone who is a top-tier player of Mega Man X just facepalmed on “hit Start”.

If you don’t know, I take advantage of a bug to get through text in a cutscene a lot quicker than you’re meant to. The one thing you absolutely do not want to do when you use this method is hit Start during the cutscene, because this can freeze the game. Sure enough, I crashed the game for the first time. Thinking quickly, I managed to load a previous save which meant all I had to re-do was getting the Hadouken, but that was enough to completely derail my momentum. I actually told Silver that I felt like crying through most of the rest of the run, because I did.

In all, though, it’s an experience that I’m glad I did, once. I don’t really know if I would do it again, because as you can probably tell, I went through a whole roller coaster of emotions during the whole thing, culminating in my being extremely happy and relieved when I finished with two and a half hours to spare. If I were to do it again, I would definitely advertise it this time. Because I was trying to keep the fact that I was going to AGDQ a secret, by default, it meant I couldn’t tell people what I was doing at MAGFest either–including most of MAGFest. Now that I’ve pulled off the secret attendance thing once, I won’t try it again, which will hopefully get more people aware of what I’m doing and thus, more donations. If I do do something like this again, I’ll also make sure to practice more than two months in advance (Which was when I found out I was approved to do this at MAGFest) too.

-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal
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The MAGFest X/AGDQ 2012 Mega-Summary

Posted on Saturday 21 January 2012

This past week and a half was spent in Maryland and Virginia, at MAGFest X and the Speed Demos Archive Charity Marathon, Awesome Games Done Quick 2012. This is going to be a long, long post, so I’ll break it up into days, in order so that you’re not totally overwhelmed.

Wednesday, the 4th
Thursday, the 5th
Friday, the 6th
Saturday, the 7th
Sunday, the 8th
Monday, the 9th
Tuesday, the 10th
Wednesday, the 11th
Thursday, the 12th
Friday, the 13th
Saturday, the 14th
Sunday, the 15th

(Continue reading…)

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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Happy Holidays from Emptyeye!

Posted on Monday 26 December 2011

Yes, I know it’s December 26th. Just consider this a Happy Boxing Day message if you want to tie it to a specific holiday.

-EE

Posted by emptyeye / Tags:Personal
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Gobble-Con 2011: Definitely Not Financed By A Bank Robber

Posted on Friday 25 November 2011

Last weekend was the second-annual Gobble-Con, a small convention that this year took place at the Stamford Plaza Hotel, eventually to be renamed the Stamford Crown Plaza. I arrived at noon and got my badge. Unfortunately, my hotel room wasn’t ready yet, so I left to go get some food. Something I didn’t realize: Summer Street, that the hotel is located on, is one-way. And I had pretty much no navigational aids with me whatsoever (Other than, I realize as I type this a week after the fact, possibly an atlas in the back of my car. Doh!).

After stopping at the “Wedge Inn” (A wedge, in Stamford, sounds like what I know as a “grinder”) for some chicken tenders and curly fries, I attempted to navigate my way back to the hotel. Essentially, I knew I had to take a left off of Summer Street, then another left until I was going back the way I came. Luckily for me, I found a street name that looked familiar–the other option when leaving the hotel’s parking lot. I pull in said lot right as the epic part of Yes’s “Close to the Edge” kicked in, which struck me as fitting.

Returning to the hotel, I decided to use my laptop for a bit before I went off to the Opening Ceremonies. This lasted all of about 10 minutes before the battery gave out. No joke. And my room still wasn’t ready yet (It was between 1:30 and 2:00 PM on Friday at this point). Back in the car the computer went, and off to opening Ceremonies I went. Generally speaking, I’m not big on Opening Ceremonies at conventions, ever since MAGFest 4, where I felt vaguely talked down to by the fact that the ceremonies consisted mostly of “MAGFest staff read most of the program to you, apparently under the impression that you’re too stupid to do this yourself”. But it’s not like I was doing anything else–I went on my own, a lot of my friends wouldn’t be arriving until Saturday, and my room wasn’t ready.

Fortunately, this opening ceremonies wasn’t as patronizing, due in part to the fact that, being a second-year convention on a shoestring budget (More on this a bit later), there was no program to speak of to read from. I learned about the convention’s special guests, Robert Axelrod (Best known, James Earl Jones-as-Darth Vader-style, as the voice of Lord Zedd in various early Power Rangers incarnations) and Tiffany Grant (Best known as the voice of Asuka in Neon Genesis Evangelion).

After finally checking into my room a little after 3PM (I couldn’t be too mad, as that’s when the official check-in time was), the rest of my Friday consisted mainly of going to halves of a couple panels, including the second half of the Cosplaying on a Budget panel, as well as the Gobble Tonight Show panel, a convention-related spoof of the late show (Think Letterman, etc) paradigm. This featured the alter-egos of two of the main characters of Gobble-Con, Cobra Commander and A Count Named Slickbrass. Or more accurately, Toga Commander and A Count Named Silkbrass. This was funny stuff, and the person who ran the panel wants to do it more “properly” at other conventions, which is something I’d like to see.

Other things I did on Friday included going to the dealers’ room/artist alley, where I bought a Mega Man X perler, and a How to Draw Manga book. I’m an interesting case in the convention fandom in that, while I really like the art style of manga/anime, I don’t actually watch or read a lot of it. My knowledge of Sailor Moon, for instance, is based pretty much entirely on the binging of The Abridged Series I did for the last month or so (Although it was weird to watch The Abridged Series and somehow recall random fragments of the “proper” episodes, since I hadn’t seen them in about 15 years, and even then only bits and pieces.).

Saturday came around, and I went down to purchase a couple more pieces of art from the dealer’s room. One was a piece of art showing a dark angel in the moonlight, and the other depicts Link shouting “HEY LISTEN!” at Navi…whom he’s taped to a lit bomb, which is something pretty much everyone who has played Ocarina of Time has wanted to do at some time.

Also Saturday, I went down to registration to find out that my panel’s time had been moved again, from 4:30 to 6:30PM. In theory, this was good, as a later start time would mean a bigger audience. In theory. In practice, I looked at the schedule…and saw I was now competing directly with the second half of the Cosplay Masquerade.

If you’ve never been to a pop-culture convention before, the Cosplay Masquerade is almost invariably one of the biggest events. In other words, pretty much everyone would be there.

I felt like shouting DOOOOOOOOOON!! William Shatner-style at this point.

The good news was that the panel had now been expanded by a half hour, to an hour and a half. With the hour I had been given, I was more or less going to put what I did in the panel up to popular vote (Option 1: lecture Power-Point style like I did at Gobble-Con 2010. Option 2: Attempt to talk about speedrunning in general while running live through Mega Man X); with the extra half-hour, I was fairly sure I could fit both parts in under the wire (Turning the MMX section into talking speedrunning strategies on the game specifically) if I did the lecture part quickly enough, knowing how long it look me to run through MMX (Generally 43-45 minutes). The first part was going to be the question mark, since I’ll admit I wasn’t nearly as prepared this year as I was last year.

Last year was my first time doing a panel for a convention, and this year would bring another first–my first time cosplaying. As I wrote on a Facebook update,
“I’m pretty sure there are very few places on Earth where a quest to procure batteries for a Rock Band 2 drum kit can end in agreeing to be Tuxedo Mask as part of a Sailor Moon cosplay group….ladies and gentlemen, my October 2011 Connecticon Member Appreciation Day.”
That’s the short story of how I got roped into it. Basically, I got asked, figured “I have most of the parts already, how hard can it really be?” and said “Okay, sure.”

As it turns out, the answer to “How hard can it be?” is “Actually, pretty hard”. There’s a lot of detail that goes into making a costume that you don’t tend to think about. The gold buttons on Tuxedo Mask’s suit were something that I had to add myself. Additionally, while I owned a cape, I didn’t own one with red lining, so I had to head to Joann Fabric, buy two sheets of fabric (One black, one red), and make the cape myself using fabric glue, allowing me to cheat the process of stitching them together. Further, I had to attach the cape to the suit by poking a couple holes in it and pushing the shoulder buttons through the holes. While this actually worked, I was convinced that it looked terrible–compared to how he looks in the anime, the cape was way too wide at the shoulders, or so I thought. It was probably also a bit short, but honestly, this was a relief after a year-plus of going to events wearing a cape that hit the ground with four inches to spare.

My friend Katie, who was one of the ringleaders of the whole thing (And, I’m pretty sure, the person who originally asked “Are you going to Gobble-Con?” and kicked the train into motion), and everyone else in the group was supposed to get there at about 12:30PM Saturday, which was actually the original, original time for my panel. As 12:30 became 1:00, which became 1:30, which became 2:00, I was becoming vaguely concerned that the whole thing was some elaborate practical joke played on me to get me to dress up as Tuxedo Mask for no particular reason…in which case, I would’ve had to applaud everyone for the sheer scope of it (This, if it had been a practical joke, would’ve involved multiple pictures posted to Facebook of the cohorts sewing stuff, plus my friend Cels actually bringing the bows for the Sailor Scout costumes to one of the Connecticon Member Appreciation Days.). But finally, at around 2:45, I looked down at the lobby from the third floor hallway and saw a huge group of Sailor Scouts. I headed down, minus the suit/cape (Because I was still convinced it looked awful.). After taking a few pictures, I went back to my room, basically waiting for Cels to come up and make the alterations to the cape that I thought were necessary. While I knew on a theoretical level what I thought was wrong, I was afraid to actually make the alterations myself, knowing that I didn’t have another chance or a plan B if I screwed up and cut off more than I meant to. Cels, on the other hand, basically does costume stuff for a living, so I expected her to look at it and cut off the excess perfectly in about three seconds.

At 4:30, I more or less got impatient and said “forget it” and went down with the cape and suit. And…Cels thought it looked fine, as did everyone else. Had I known that was going to be the outcome, I wouldn’t have hid in my room for an hour-plus before coming down with it. Either way, though, after about a half hour of picture-taking, I headed back to my room to get ready for my 6:30 panel. Packing up stuff and heading down to the panel room, my worst fear attendance-wise was realized: I was, at that point, the only person besides one volunteer in the room. One person eventually showed up. To spin this into a positive, it was a very intimate, low-pressure environment in which to do the panel. And I got through both parts of it with about five minutes to spare. The people who did watch it seemed to like it, and the volunteer did his best to try and get the few people not at the masquerade into the panel room, largely without success. The Mega Man X run went fine, as I finished in 44:01. There was a time when I would have killed for that time, but now I can pull off a sub-45 run pretty consistently, which is nice.

At some point early afternoon Saturday, I also went to most of the Best of Robert Axelrod panel, where he showed some of his favorite clips from various voice-acting he’s done, discussed behind-the-scenes stuff (The reason for three of the original Power Rangers leaving the show boiled down to “They wanted more money”.), talked about some techniques he used in achieving voices (Lord Zedd is a lot of diaphragm), and so on. Pretty good stuff, worth my time despite my honestly not being interested in the guests specifically beforehand.

Late on Saturday, after not-insignificant quantities of rum, I went down to the 18+ Cosplay Court Case, where (amongst other things) Sailor Saturn was accused of being a prostitute, and a Vocaloid was accused of ear rape. Also, I was a bailiff, which basically meant I stood around and looked cool up front. This was fun, and a little chaotic (For the Vocaloid case, the prosecution and defense had to switch, because neither one played their appointed role very well), probably helped by the fact that I was far from the only inebriated person there.

On Sunday morning, I got up, checked out of my room, and went down to the registration desk, where to my surprise, there was a “Pre-Reg for Gobble-Con 2012″ sign out. The reason this was a surprise is that, long story short, attendance for Gobble-Con 2011 was not what was expected, and large quantities were owed to the hotel to the point that the convention was actually extended with some impromptu panels, from 1PM to 6PM. Sunday highlights included a panel run by Robert Axelrod concerning doing voice-overs for commercials. I actually tried my hand at a Chili’s commercial circa 2000, and I guess I did okay. This, too, is fun stuff, and something I could see myself doing part-time, if I could figure out how to get into it. There are apparently some sites out there dedicated to this, but I’d be spending a lot more than I think I’d stand to make were I to join one of those sites.

Another Sunday highlight was seeing how much the convention meant to the attendees. Despite the pre-registration sign, there was no guarantee of a third Gobble-Con actually happening, the financial situation was so dire. Luckily, just before I left, there was confirmation that it’s taking place next year, and indeed, preliminary work on guests has already started. Also, I really could have used one of the extended panels on Saturday, as one of the things I learned about cosplay was essentially “Don’t halfass it, but it’s okay if you’re not 100% accurate to the character, and in fact, your own spin on it can actually improve the costume.” Still, it’s good to know for the future. I just consider the cape and mask my own personal spin on it now.

In short, it was a lot of fun, and the lack of size of the convention makes it easy to meet and talk with people. It’s a lot of fun, and you should check it out next time if you’re in the Connecticut area.

-EE

Links!

  • My photos. Note that I commented in proper chronological order. For a “proper” narrative, start here and keep clicking “Previous” until you get back to the “first” picture. Otherwise, it’s going to be like watching Memento.
  • Pre-register for 2012 here. Just click on the “order now” button (Make sure any script blockers are off). I already pre-registered, and you should too!
  • Steam-Funk’s website. The aforementioned A Count Named Slickbrass, who basically got his start (So to speak) at Gobble 2010, runs the group.
  • Royal Nerd’s site. They’re the people in the picture here.
  • Eric LaCore Photography, who took a bunch of other pictures at the convention.

Washing Away the Stream

Posted on Thursday 10 November 2011

Sharp-eyed viewers will notice the link to my uStream account is gone. This is actually kind of a sign of how badly neglected this place is, since I had been using Twitch/Justin.tv to stream for the past several months.

But I decided earlier today that I was done. Done with streaming. Done with watching streams. And done, as much as I can be (The fact that Mrs. Emptyeye really likes streaming LEGO games means I pretty much can’t completely stop), with appearing on other people’s streams.

There are a couple reasons for this. Part of it is related to me and “how I am”. I have an addictive personality. When I go into something, I go into it full bore, to the detriment of pretty much everything else. This happens until I get bored with it–this entire site is a monument to failed ideas–or my neuroses kick in and I just give up.

See, all my life, I was academically gifted. School–or more accurately, the scholarly parts of school–came easy to me. I was always among the best in my class. And so when it comes to anything else–music, Dance Dance Revolution, running, whatever–I get really into something, almost addicted to it, until I immerse myself into the top tiers of whatever community is associated with that thing, realize “I’ll never be that good, what’s the point?”, and give up. Looking back, it’s amazing I stuck with the DDR as long as I did, and was enthusiastic about Rock band for long enough to win Connecticon‘s Best Vocalist Award three times running, and basically ran the fourth tournament.

And the thing is that this streaming, or more specifically, the watching of streaming, is a passive activity. Even when I was immersed in video games as a kid, as opposed to actually working on social skills (Skills which would have helped me in high school and college), at least I was actively participating in them, manipulating them. With the stream watching, I’m just sinking my time away, time that could be spent coming up with more projects that I’ll never finish (Or, more optimistically, more short stories that I’ll submit to people).

The third piece was the straw that broke the camel’s back, so to speak. Frankly, every streaming service out there is crap. Justin/Twitch is generally regarded as the best one. It’s what SDA will be using in their upcoming marathon. And even that has all sorts of problems. For one, the chat likes to randomly take forever to load, or not load at all (This, unlike my issues with Steam, is not exclusive to me–it seems like at least once a week, someone will say “Oh thank god, chat finally loaded after a half hour”). For another, the chat’s flood control is extremely overzealous; typing even two lines in close enough succession can be enough to trigger it. Finally, Justin.tv and Twitch.tv are two sites, with Twitch basically being the “gaming arm” of Justin. Creating a Justin account and setting it to “video games” will redirect your viewers to Twitch.tv/yourstream when they access the Justin URL. Only the settings on one don’t carry over to the other–you have to set the options on both sides, especially as regards the “censor common banned words” option (Which has some bizarre choices, like “Link” and “Mother”).

And that’s the best option out there. The rest are even worse. UStream had a phase for awhile where it seemed like every move they made was designed to hemorrhage viewers toward Justin.tv–the silly “Chat from the bottom up” thing was especially boneheaded. Yet somehow, the streaming community as a whole just accepts this as the status quo. “Terrible” is fine, because it’s less bad than all the alternatives.

Well, no more. I’m not being an accomplice to this state of events. I’m not broadcasting on my own. I’m not watching other streams. I’m aware of the hypocrisy of continuing to show up on my wife’s stream, but at least same, I don’t want to punish her for my own, admittedly, not entirely rational crusade against the state of things. But other than that, I’m done, as much as possible.

-EE

Posted by emptyeye / Tags:Music and Personal
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I Should Let You Know I’m Still Alive

Posted on Saturday 24 September 2011

Yeah, that works.

I’m currently sitting in the living room of my friend Emily, watching another one of my friends playing Final Fantasy VII. Considering what it took to get here (It took about three times as long as it should have), I’m quite glad to be here.

My writing career has begun the same way that of a lot of writers does, with a string of rejections. Right now I’m trying to decide whether to revise a story, do some further revisions on another story, or start writing yet something new. I also have three stories currently submitted–one to the Machine of Death anthology, one to The Spirit of Poe, and a third out to Comets and Criminals. With any luck, one of them will accept my submissions, and I’ll try and get more stories out there as well.

-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Writing
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I Feel Like a Real Writer Now

Posted on Monday 29 August 2011

Although not for the best reason. I got my first rejection of a story yesterday, from 10 Flash Quarterly. I’m pretty sure this makes me a real writer, since it will be the first of many rejections to come. Heck, Ray Bradbury says that he got a rejection a week for 50-plus years. I’m not Ray Bradbury, in either sheer output or skill, so I fully expect more “Sorry, we’re passing on this” letters in the future.

As for the story I had written for 10 Flash, I quickly sent it out to Abyss & Apex. I don’t have high hopes for acceptance here, since Duotrope (Which is an awesome website for finding short story markets, as well as tracking what you’ve sent where) reports an acceptance rate of just over 1%, versus about 15% for 10 Flash. But I figure that’s still better than the 0% chance I have if I don’t submit it, and the more stories I have out in the wild, the better the chance that one of them eventually gets accepted somewhere.

Onward!

-EE

Posted by emptyeye / Tags:Personal and Writing
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Checkin’ In

Posted on Sunday 26 June 2011

Writing this while I watch UltraJMan play La-Mulana Wii.

Writing-wise, I’ve finished a revision of my Machine of Death story that, I think, is stronger than my original concept. As I mentioned before, I changed the concept a bit to focus less on the original main character and more on the reactions to her calling. I’ll have to run this by a few people to see if they agree with what I’m saying, but I personally like the new version better despite it running about 600 words longer.

We’re less than two weeks away from Connecticon, and suffice to say that my subconscious knows it. I feel like Trevor Horn (Yeah, that Trevor Horn) when he was in Yes. That’s all I’ll say on the subject for now.

How about all of you out there? Anything fun/exciting/stressful going on?

-EE

Posted by emptyeye / Tags:Personal and Rhythm Gaming and Writing
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My Stories, They Run Away

Posted on Monday 20 June 2011

I’ve been working on my submission for the second Machine of Death book (If you’ve never heard of the first one, you can read about the concept here), figuring I may as well aim high as I prepare for the inevitable stream of rejections for my short stories. This one’s had an interesting road so far, and it’s something a lot of writers can identify with, I think.

Right now, it’s actually two separate stories. Without giving too much away, the first story was about a woman named Jackie who receives their death prediction and, rather than running from their fate, decides to seek it out, becoming the best in the world in her chosen field in the process. Thinking about this, and reading suggestions posted by the Machine of Death editors, I decided to tackle the same basic concept from another angle, focusing on people’s reactions to how Jackie responds to the question “so how did you arrive at your calling?” with “Oh, the Death Machine told me how I was going to die, and I decided to embrace it rather than run from it”. This seemed more interesting to me in the wake of the fact that Jackie’s tiny nation is the only one in my world with a Death Machine, causing people to regard her as somewhat crazy if brilliant in her field.

While I was writing this second version of the story, something interesting happened. Jackie stopped being the main character about halfway through, giving way to her publicist, Alan. This particular version is still in the first draft stage, meaning I’ll have to revise it heavily to more accurately reflect that, but it’s fascinating to me to witness firsthand all these things that more high-profile writers say happens to their stories, where they start one place and end up something completely different.

How about you? Anyone else have something like this happen to them with anything creative–writing, music, whatever?

-EE

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