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So What Am I Up To?

Posted on Saturday 20 February 2010

First of all, yes, I am still alive.

My speedrun of Air Fortress is…well, I’m still trying. Thus far, the furthest I’ve made it without Game Overing on a space-shooter segment is level 8 of the First Quest, although I have done all the fortresses themselves clean in one go. Still a ways off from a quality run though.

When I’m not doing that, I’ve been playing through the NES version of Wizardry I: Proving Grounds of the Mad Overlord. Perhaps more appealing to you more creative sorts out there will be the fact that I’ve been trying to take this and turn it into a story of sorts. You can read my efforts on that here, or if you want to jump right into where the storytelling begins, that post is here.

Finally, I’m still working on my game. New progress includes actually pulling one enemy from a choice of several for you to fight based on the region of the (Still very small) world you’re in, and more differentiation between the three classes you’ll be able to choose from (Different stats on level up, etc.)…although now that I think about it, the mere fact that you even can pick your class is new. So that’s still coming along as well.
-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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I Has a Linux

Posted on Sunday 17 January 2010

No, don’t worry, I’m not going to turn into one of those “Mirco$oft SUXXX! Open sores 4-EVAR!!” people like you see on Slashdot who thinks that the solution to everything is “Get some Linux, it cures cancer.” In fact, I’m not even going to install it anywhere. Let me explain.

Yesterday I went to my parents’ house to help them swap out their 8-year-old computer for a shiny new one my dad had gotten for Christmas. This was a two-part process:

  1. Get rid of the data on the old one.
  2. Set up the new one with the “standard equipment”–Firefox, AVG Antivirus, OpenOffice, etc.

As it turned out, the second task was a lot easier than the first.

My plan was to move the old computer downstairs for the day to let it do its thing while I set up the new one. As it turned out, this was a good move, but not quite for the reasons I thought. You see, trying to format the hard drive of the old computer didn’t work from directly in Windows (Makes sense, you can’t format a drive from the drive you’re trying to format from, if you get my meaning). Okay, no big deal, format from the Windows CD, right? Problem: To do that requires the administrator password into Windows, which I had long since forgotten.

Needing a way around that, my solution was Knoppix, essentially a “Boot CD” of Linux. Using this, I could bypass the windows password and format the drive that way. The only thing was that I should’ve paid more attention to the filename of what I downloaded–apparently that “DE” on the end meant that I had downloaded a “Deutsch”, or “German”, version of Knoppix. As it turned out, that viewing of Link’s Awakening in German I did during the SDA Marathon did not make me as fluent in German as I thought it did.

After more time lost, I manage to re-download Knoppix in a language I can actually read, and with that, manage to find out part of why I was having trouble. Besides the language issue, for whatever reason, Knoppix didn’t recognize the hard drive as an IDE drive, but as a SCSI drive (This necessitated a slightly different syntax for the “Hey wipe this hard drive thanks” command. And yes, I had to input a command–apparently the computer was old enough that it couldn’t even open the GUI program that would let me do this easily.). Nonetheless, I succeed in wiping the data (“No Boot Device Detected, System Halted” was the exact message when I tried to start it up without the Knoppix CD), and the new computer is also up and running. Plus, I now have an emergency boot CD should I ever need it.

Next time: A More Exciting Update!

Posted by emptyeye / Tags:Personal
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Post-MAGFest 8/Speed Demos Archive Charity Marathon Wrapup

Posted on Wednesday 6 January 2010

This post isn’t going to have quite the marathon-to-MAGFest balance I thought it would when Silver and I embarked on the journey to MAGFest 8. But more on that later. Once again, most of this is behind a cut because it’s obscenely long.
(Continue reading…)

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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Less Than Two Weeks!

Posted on Monday 21 December 2009

Until Classic Games Done Quick, which is the official name for the SDA Charity Marathon! Myself and 21 other runners will be playing through 72 games in 54 hours or so, starting at 6PM January 1st with the original Mega Man, and ending at about midnight January 3rd/4th with the completion of Final Fantasy VI. Again, we’re playing for CARE, so come by the SDA Main Page over new year’s weekend to watch, chat, and donate!

I’ve been stepping up my practice for this over the past two weeks, especially my Teenage Mutant Ninja Turtles playing, since I had very little previous experience with it, and it’s known as one of the harder games on the NES. My best run is currently a little over 24 minutes, which I’ll definitely take in a live setting. Part of this was the fact that I got some good luck with where the Technodrome decided to spawn in Area 5, but my actual execution is definitely improving as well. The other four games I’m not particularly concerned with.

In non-speedrunning news, I’ve gotten past a bump in the road as regards the game I’m making. I managed a completely inefficient, but ultimately working, method of equipping and (More importantly) unequipping items. The next step is going to be working out magic.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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The MAGFest Countdown and Other Stuff

Posted on Wednesday 2 December 2009

We’re slightly less than a month away from MAGFest, and I’m seriously looking forward to the SDA Charity Marathon, seeing as I’ll be participating in it and all. Click the link and you’ll be taken to a page related to the marathon directly.

Though I was a frequent patron of the challenges booth at the previous two MAGFests, I’ve barely looked at the page this year. This is mainly due to the fact that I’ve been trying to get ready for the Marathon, though I do plan to look it over and see if I can at least complete one challenge of each difficulty to get each of the prizes for the associated difficulties. Sadly, I don’t think Ryon took my (Half-joking) suggestion of a “Challenges Expert” pair of pants to go with the t-shirt of last year and hat of two years ago, which would give me a full “Video Game Expert” outfit.

In other news, I wound up playing through Final Fantasy V Advance over the last month or two. It was quite fun…one of the things that struck me is that, on average, it didn’t take a particularly high level to get through. I beat the game with an average level of about 43 without really fully exploiting the job system. This is far lower than I needed to be for either FFIV or FFVI (Or, for that matter, FFVII). Actual game-wise, the Job System is maybe my favorite advancement system in a Final Fantasy game to date. As for the plot, supposedly the game doesn’t take itself that seriously, but I didn’t really notice that to be honest.

And…that’s really it from here.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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It’s Shameless Promotion Time!

Posted on Saturday 14 November 2009

I’m excited! This is because I can now officially really start promoting the Speed Demos Archive Charity Marathon! I’ve mentioned it before, but I can finally give you most of the details both relating to me specifically and the marathon in general.

The theme is “Classic Video Games” focusing on the NES, SNES and Genesis. The complete schedule as it currently stands is available here. It’s not quite final (Despite Mike’s claims), but there won’t be any huge changes from here until the marathon. The marathon starts at 6PM EST on New Year’s Day, January 1st, and goes until about 12:30AM EST on Monday, January 4th. All of my actual running occurs in the first 24 hours, ending with Marble Madness. The other four games I’ll be running are Teenage Mutant Ninja Turtles, Battletoads, Rygar and Kung Fu (Not in that order). Interestingly, three of the five games will be race affairs–Kung Fu will be a 3-way race between myself, Daniel “Kareshi” Brown, and Freddy “Frezy_Man” Andersson (Who holds the current SDA run, Marble Madness is going to be a 2-player game with Andrew Gardikis (Who has the current SDA run) controlling the 2-player marble, and Battletoads will be a semi-reprise of Pianotoads, with the added element of another competitor in Pablo “DJ Mike Haggar” Bert (Who…actually doesn’t have the current SDA run in the format we’ll be competing in, although he does have the warpless run of the game).

“But Emptyeye!”, you’re saying, “Where can I watch this marathon?” Well, that’s easy–during the marathon, you can watch on the SDA main page, located at http://www.speeddemosarchive.com. You’ll actually see two camera angles–one focused on the TV running the game being played at the moment, and the second focused on the people commentating on the run. There will also be a chat powered by UStream. You can watch everything and follow along with the chat just by going to the SDA page when it’s time, but you’ll need to register a UStream account to actually participate in the chat.

“But Emptyeye!”, I hear you from the other side of my computer, “Why the heck would you do this?” How about for a good cause? As you watch, there will be a place where you can donate to charity, specifically CARE. CARE are an international charity dedicated to fighting poverty, especially (though not exclusively) as it relates to women. More specifically, rather than just throwing money at people as a quick fix, they try to eradicate the root causes of poverty in the third world–systemic discrimination, corrupt governments, social conflicts, etc. It’s a great cause, and it’s international too, which was important to SDA given the contingent of speedrunners who aren’t from the U.S.

So if you’re not doing anything over New Year’s Weekend, head over to SDA and check out some high-quality speedrunning on some of your favorite games of yesteryear.

-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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MAGFest is 3 Months Away…woo!

Posted on Saturday 3 October 2009

With a little less than 3 months before MAGFest, I’ve been putting serious work of late into my Teenage Mutant Ninja Turtles skills. I’ve been practicing the other games I’ll be playing at MAGFest, too, of course, but this one in particular is a game I volunteered to speedrun without a lot of experience on it. It also has a reputation for being Battletoads-level hard…a reputation which is totally deserved in my opinion.

You can get an idea of the basic gameplay of the game from the linked video above, but in brief, you have two views–bird’s eye, and side-scrolling, plus a random swimming level (AKA “That (*&*&(^&% Dam” to most who played the game in their youth). Most of the game, especially later on, takes place in the side-scrolling views.

One of the flaws in the game is this: Your four turtles each have their own life meter, and losing a turtle sends you back to the beginning of whatever side-scrolling area you were in at the time of the death, with any surviving turtles retaining whatever health they had at the time (Which ups the challenge considerably). Losing all four Turtles is a Game Over, and you have two continues.

What’s so bad about this? Well, besides the limited continues, each Turtle has their signature weapon. The theory, I think, was that each Turtle would have their strengths and weaknesses and require use in various situations. In practice, though, the strengths and weaknesses balance out to “Keep Donatello alive at any cost and use him 90% of the time or more, switch to Leonardo in emergencies, and use Raphael and Michaelangelo [sic] exclusively in the swimming level”. Losing Donny is tantamount to losing that credit–especially in the last level, you’re not getting anywhere without him. And with only three credits, that’s not a good thing at all. In fact, Donatello’s sheer power in this game is probably what made him my favorite Ninja Turtle as I got more into the franchise (Though the fact that he was the brainy one of the group didn’t hurt either).

And of course, there are the various “What the *^%%*&^ how did Konami ever expect anyone to beat this?!” sections of the game. The first, and most well-known, is the swimming section, which involves you dealing with electrical currents and two types of killer seaweed to disarm 8 bombs before they go off (And give an instant Game Over). Get through that and you’re faced with a massive overworld section in Area 3, a mazelike area that was always where I got hung up in the game as a youth. But the hardest part of the game is, without a doubt, the final section of the final level. Area 6 introduces soldiers with rocket packs and, as Dr. Evil would say, “Frickin’ laser beams!”, and the last section of the level throws them at you in huge numbers and cramped quarters. They’re without a doubt the toughest non-boss enemy in the game, taking at least three hits (Even with Don, who can generally wipe everything else in the game out with one or at most two hits), and only requiring 4 or 5 to knock a Turtle from full health down to nothing. The one saving grace about them is that they’re actually pretty passive for the most part, and will usually just fly over your head if you duck down (Exception: When the hallway narrows for the first time, there’s a non-zero chance that one of a pair will fly low and crash into you even if you’re ducking. If that happens, you’re in trouble), at which point you can run like heck to try and scroll them off the screen before they give chase. So a lot of my time has been spent trying to work out how best to get through that final gauntlet. Surprisingly, actually engaging a single pair of the laser soldiers in combat (The third pair when the hallway narrows for the first time, just before it narrows again) seems to have the highest success rate; trying to run from that particular pair tends to lead to me not being able to scroll it off-screen quickly enough, which gets me surrounded in a really narrow hallway, at which point I may as well just kill off all four Turtles and continue.

But I’m getting better at it.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal
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On Survival

Posted on Tuesday 15 September 2009

Though I don’t talk about it a whole lot from post to post–it is in the About Emptyeye page–I’m currently in remission from T-Cell Lymphoblastic Lymphoma (I’m still about two months away from officially being able to call myself a “Cancer Survivor”, though if it hasn’t come back by now, knock on wood, it’s unlikely to). One of the things I occasionally struggle with from a psychological standpoint is “Why did I get through it?”, particularly when celebrities are brought down from various cancers before their time, with Patrick Swayze being the most recent one.

Somewhat strangely, I first became conscious of this after I had been in remission for nearly two years with the death of John “Earthquake” Tenta. I think that part of this was that John was a regular poster to the WrestleCrap forums before his passing (Despite being a pro wrestler himself–indeed, despite working a couple of the gimmicks that got inducted into WrestleCrap’s pages!–John very much loved the site and its administrator). Now, John Tenta was a huge man both figuratively and literally (He would note that his was a “natural” strength, meaning he stayed away from the steroids–”performance-enhancing drugs”, we’d call them today–that are so prevalent in pro wrestling (Whether anyone admits it or not)), and he had himself beaten cancer once. So when he relapsed, myself, and most of the WrestleCrap regulars, were certain that he could do it again. Even as his health declined, and one of the people caring for him made a post to the effect of “John isn’t doing too well” with the implication that he may not be long for this Earth, I remember thinking, “But…I got through cancer, and I’m some scrawny 22-year-old (At the time). Surely John Tenta, the mighty Earthquake, can beat it too…”

Of course, ultimately, he couldn’t. Which is not to say anything bad about John, nor indeed anyone else that succumbed to the disease. As Lance Armstrong noted in “It’s Not About the Bike“, cancer doesn’t discriminate, and it doesn’t care who you are or what your attitude is. As he put it, some of the most cheerful, hopeful, optimistic people die of the disease, while some of the most bitter and miserable people survive it (And believe me, I had some miserable moments going through treatment).

I’m not sure that I’ve ever entirely come to grips with this, honestly.

Posted by emptyeye / Tags:Personal
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Video Gaming for Charity

Posted on Monday 7 September 2009

This is another “Look at these cool causes!” post, this time regarding video games and playing them for charities of various sorts. The most famous “group” of this type is probably The Speed Gamers, who have done roughly a dozen marathons of varying lengths for various series, most recently a 72-hour Mega Man marathon. But there are various other groups that either do or will be doing the same thing with other series. One that’s just starting up is Bonus Stage Marathons, who have Cornshaq (One of my favorite Youtube gamers) among their ranks. On September 25th, they’ll be starting a marathon on the Kirby series of games for the Baltimore Animal Rescue and Care Shelter, so if you like Kirby, make sure to check that out.

The real reason I bring this up, though, is to indulge in some shameless and perhaps premature self-promotion. Over New Year’s weekend, at MAGFest, I’ll be taking part in The Speed Demos Archive Charity Marathon. Its theme is classic games (Admittedly, the definition of “classic” is rather loose in a couple of cases), and I’ll be doing runs of Battletoads (Even when I’m no longer That Battletoads Guy, even on SDA, I’m apparently still That Battletoads Guy. Such is my gift. Such is my curse.), Rygar, Teenage Mutant Ninja Turtles (The even-harder-than-Battletoads-in-my-eyes original NES game), Marble Madness and Kung Fu. All told, that’s roughly an hour and a half of the marathon that I’ll be playing. Not a super long time, truth be told, but Battletoads and TMNT is one of the harder one-two punches in the marathon so far. I’ll have more on this as the time draws nearer.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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Early Saturday Status Update

Posted on Saturday 15 August 2009

So let’s see here.

  • Fresh off of my Connecticon Best Rock Band Vocalist title defense, I’ve been working on my Rock Band imports from the first game in preparation for next weekend’s GameUniCon. This tournament is a bit different than Connecticon’s; for one, it’s strictly score-based–two bands enter, play the same song (Or set of songs), highest score wins–and for another, the allowed pool of songs is significantly smaller, being Rock Band 2 on-disc songs and Rock Band 1 imports only. For a third, some of the absolute top-tier Rock Band talent will be there. As a reference pool for just how good some people are at the game, my having 100%ed all of the Rock Band 2 stuff (And about a third of the Rock Band 1 imports) qualifies me as “Not a liability that the rest of my band will have to overcome” in this world. Yes, there’s actually a level of dedication beyond just 100%ing the game (I’m currently in 144th place on Rock Band 2 Expert Vocals on ScoreHero), especially as it relates to full-band play, where my experience is honestly pretty limited. Still, right now, with the exception of a couple Rock Band 1 songs that I’m simply terrible at, I feel like I’m good enough to at least give the band I’ll be in a solid chance at any given song.
  • I’ve decided to take up jogging, since I’ve regained most of the weight I lost through the first six months or so of 2007 (When I was big into exercising in general). So I went to a local athletic store, and on getting my foot measured, found out that I’ve been wearing shoes that are way too big for me for the past five-plus years of my life. Part of this is that I hadn’t gotten my feet properly measured in a long time. The other part is that my feet are very much like my fingers–short and fat. So in getting a “proper” shoe fit, my toes, especially the big ones, felt somewhat “scrunched” in the sneakers. Still, I imagine I’ll just have to break them in a bit.
  • I’ve been doing design work for the game I had mentioned awhile back, so that project isn’t dead just yet. I’m still working out precisely how to work the inventory system out. This is going to be, by far, the biggest challenge. I’m almost thinking some kind of concealed database and/or data table from which the appropriate stuff would be pulled is the best way to go…which is going to require me learning and/or re-learning about that stuff.
  • I think that’s it for now…
    -EE

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