browsing Rhythm Gaming

Checkin’ In

Posted on Sunday 26 June 2011

Writing this while I watch UltraJMan play La-Mulana Wii.

Writing-wise, I’ve finished a revision of my Machine of Death story that, I think, is stronger than my original concept. As I mentioned before, I changed the concept a bit to focus less on the original main character and more on the reactions to her calling. I’ll have to run this by a few people to see if they agree with what I’m saying, but I personally like the new version better despite it running about 600 words longer.

We’re less than two weeks away from Connecticon, and suffice to say that my subconscious knows it. I feel like Trevor Horn (Yeah, that Trevor Horn) when he was in Yes. That’s all I’ll say on the subject for now.

How about all of you out there? Anything fun/exciting/stressful going on?

-EE

Posted by emptyeye / Tags:Personal and Rhythm Gaming and Writing
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A Quick Update While I’m Not Away

Posted on Saturday 11 June 2011

Today was the last Connecticon Member Appreciation Day before the convention itself. Today was spent both playing Rock Band and preparing for the tournament. Dan came up with a scoring spreadsheet that, after a bit of experimentation, we decided seemed to be fair, which primarily takes technical ability into account, but with a performance element in it as well (The formula is currently about 80% technical ability to 20% performance). We also discovered that, while it isn’t directly stated, there does seem to be a “hidden” Band Difficulty for each song in Rock Band 3. This makes things a lot easier in terms of having to tell bands what their choices are.

Honestly, I’m more nervous about running this than I ever was participating in it. First of all, despite what happened last year, I’m working from a pretty solid foundation that I don’t want to have come crashing down. Secondly, prize support for the tournament was not cheap–while I’ll ultimately end up being reimbursed for it, for the con to fully reimburse me and still hit the break even point for it, I have to attract a total of sixteen qualifying bands somehow. I made a post on Score Hero about it, and I’ll have Dan post on the Rock Band forums as well (His 2 posts there is an infinite number more than my 0). After that, I’ll have to do some Internet searching for places to promote it.

So, I’m still here, and still being productive.

-EE

Posted by emptyeye / Tags:Personal and Rhythm Gaming
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What’s Been New With Emptyeye

Posted on Monday 30 May 2011

Lately, I’ve been putting a lot of effort into the Connecticon Rock Band tournament. I finally finished the spreadsheet of songs for it, containing all 661 songs you can currently play on my Rock Band 3 setup. The spreadsheet will be printed out to help people get a sense of what they can pick, especially for the finals, where the tentative plans are to allow free song selection with the disclaimer that the same song can’t be played more than once throughout the finals. It’ll help for the qualifier too, but I have another weapon up my sleeve for that that might help even better.

That weapon is an OpenOffice.Org database. With this, I feed the spreadsheet into the database, and then, using queries and the like, can spit out the list of allowed songs (Current plans for the preliminaries are one “easy”, one “medium” and one “hard” song, with those adjectives determined by the total number of dots the song has for whatever combination of instruments are in play) for the combination of instruments being used, and the difficulty we’re trying to find a song for.

The other big news is that I’m considering a site redesign. The site, and the look for it, is almost four years old now. It has some quirks I never entirely fixed, and site technology has improved a lot as well. In other words, I don’t need to, EG, list out every single month on the sidebar anymore, I can theoretically just put the years with the number of posts, and then from there you could click and get to the months. So sometime soon, I’ll start looking into themes I can modify for my own purposes, coming up with new categories, and so on. It should be fun.

In less big news, I do still intend to finish a speedrun of Magician. In the meantime, I plan to upload the best run I have so far on my Screw Attack account, where you can currently see a couple “work-in-progress” versions of the run. I’ll make sure to post when that’s done. Really, this time.

-EE

Posted by emptyeye / Tags:Personal and Rhythm Gaming and Site News and Speedruns
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I’m Still Alive

Posted on Tuesday 24 May 2011

I figured I should try and not let a month pass between updates this time out.

My current main activity is preparing for the Connecticon Rock Band tournament. This being my first year running it, I’m trying to do a really good job of getting prizes and things for it, to the slight irritation of my “boss”, so to speak (In short: He loves the initiative I’m showing, but for the sake of reimbursing me, wishes I hadn’t gone and bought stuff right away. Truthfully, this was stuff I was buying even if I had to eat part or of all the cost of it. I’d rather spend a bit more money and have this be memorable.). But it’ll be worth it in the end, or at least I think it will be.

The other thing I’ve been up to lately is writing short stories. I’m in the process of revising several of them, and I’ll share the ideas behind them once I revise a couple more of them. Eventually, what I want to do is self-publish a collection of short stories, and possibly some novels as well. knowing my proclivity for not finishing projects, it’s admittedly unlikely this will get anywhere, but we’ll see.

My Magician speedrun continues to move along. I think I’m one more improvement away from submitting to SDA, which is now under new management. Frankly, I’m amazed Mike lasted as long as he did; as he mentions in the first post, he outlasted two people, one (Both?) of whom assumed site duties after he did. Still, he was the one who got the site where it is today, and he’s left it in good hands. Also, he’ll still be planning the marathons for the site, which is definitely a good thing.

Next time: More Substance?

First Impressions: Rock Band 3

Posted on Thursday 28 October 2010

Despite my initial intention to purchase Borderlands from Gamestop earlier in the week, I somehow managed to come home with a copy of Rock Band 3 instead. What can I say, Silver is persuasive like that.

There’s a lot of new stuff in Rock Band 3–”Pro” instruments, mainly–that I can’t play because I lack the necessary equipment. What I can talk about is the new Career Mode. It’s actually pretty cool, in that it’s challenge-based. More importantly, though, you can simply go into quick play and, as long as your band is active, anything you do in Quickplay counts toward the challenges, or at least most of them. It’s nice to not have to go into career mode separately to make progress in that regard.

Additionally, all the songs are unlocked from the start, which is nice, especially for tournament-type purposes. No “unlock all” code needed for that.

Speaking of tournament-type purposes, one of the controversial things over at Score Hero is the removal of Score Duel mode. While it’s not a big deal for the style of tournament run at Connecticon, it does interfere with people who wanted to run technical-only individual instrument tournaments (Although, on a personal level, I myself only used it during a couple Score Hero Score Duel nights).

As far as the setlist itself goes, I’ve only played a small portion of it, but on the whole, I’m not sure I’m as big a fan of this one as I was or RB2′s. This kind of makes sense, though, since a lot of truly iconic songs have already appeared in the series (Or Guitar Hero) either in previous games or as DLC.

In all, I like it. As I said, though, i haven’t really tried any of the new stuff, so hopefully I can come back with an opinion on that soon enough.

-EE

Posted by emptyeye / Tags:Personal and Rhythm Gaming
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Connecticon 2010- The Inmates Run the Asylum

Posted on Wednesday 14 July 2010

Well, Connecticon 2010 was certainly my most…eventful convention to date. A quick warning: This is absolutely huge even by my “Massive post-Convention Post” standards, weighing in at over 5000 words according to WordPress…before this disclaimer. So, in addition to the traditional “Cut”, I put in some links so you can skip directly to the day you may want to read about.
Thursday Night
Friday
Saturday
Sunday
(Continue reading…)

It’s Time For An Update

Posted on Wednesday 30 June 2010

Yes, I’m pretty terrible at this “Updating the website” thing lately. Fairly soon, though, that should get better.

We’re now less than two weeks away from Connecticon. On an individual level, I honestly don’t think I’ve practiced as much as I did for last year’s tournament. As far as my band situation goes, though, I’m in far, far better shape, with an actual band (Who won’t desert me this year!), and a solid set list to practice between now and then. Hopefully I’ll come out of it with my entire band victorious, as opposed to just me winning Best Vocalist. Not that I would necessarily complain about that outcome, mind you.

In writing news, I’ve started a liveblog of the original Dragon Warrior. Unlike my Wizardry Liveblog, I actually expect this one to end in success, if only because dying just sends you back to the castle minus half your gold (And because you have to do enough experience grinding anyway that this penalty is effectively meaningless in the long run).

Hysterium development is still slowly going on. I plan to really ramp that up and turn it into an actual writing project as well once I finish the Dragon Warrior liveblog. I figure that forcing myself to write about what I do every day, no matter how small, will motivate me to get something playable out into the world.

Game Development and Rock Band Stuff

Posted on Tuesday 13 April 2010

Yes, yes, I’m still working on Hysterium. Quite honestly, even I’m kind of amazed at that. I know how my personality is, and you can see the remnants of past aborted projects even looking through the posts on this site (RANDOM FUN FACT for newcomers: This site was originally intended as a headquarters for my music).

Luckily, the game is not one of them as yet. I don’t know that I’ll make my goal of having a playable demo out by the end of April, but I do try to do at least a little with it each day, even if that little is just “Restructure something so that it doesn’t make people who actually know what they’re doing with Object-Oriented Programming cry unicorn tears when they look at the source code”.

In other news, I’ve been getting back into playing Rock Band, since we’re less than three months from Connecticon and I have a title to defend. I’ll probably take the next month or so to work primarily on LEGO Rock Band, which I’ve not given enough love since getting it for Christmas, and spend the last two months or so working with Matt, Dan, and Whoever-We-Get-As-A-Bass-Player (TravellinMan, if you’re somehow reading this, please respond to the private message I sent you on Scorehero like a month ago. Thanks. Love, Emptyeye) on potential setlist songs for this year. Hopefully that’ll produce some quality results.

An Overdue Status Update

Posted on Sunday 18 October 2009

It’s definitely been awhile since my last update, for a variety of reasons. Over the last week, I had to deal with the death of my aunt, which put a halt to any practicing for the SDA Charity Marathon taking place at MAGFest. Hopefully, with things getting back to something resembling normal (I’ll be going back to work) tomorrow, I’ll be able to get back to practice on that too.

Games-wise, I’ve been playing something that I finally decided to start after owning it for almost three years: Final Fantasy V Advance. My main reason for finally picking it up and starting through it was what I had heard about the Job System: Namely, it’s possible to utterly break the game (IE Make it really easy) if you know what you’re doing with it. To a degree, that’s definitely true–a little thought and you’ll be dealing massive damage to normal enemies and bosses alike. A bit more thought and you can probably utterly destroy everything without breaking a sweat.

(No FFV hints/spoilers please)

Here’s something to cheer you up: A brief collection of some of M. Bison’s best moments in the Street Fighter movie. Note that Raul Julia’s portrayal of M. Bison is pretty much the only reason to watch the movie; he’s obviously having a great time portraying a video game villain, in contrast to everyone else who are trying their damndest to make an honest-to-goodness movie.

Here’s another funny video for you: A prank on the set of Stargate SG-1. In this particular scene, Colonel Jack O’Neill (Richard Dean Anderson and Captain Samantha Carter (Amanda Tapping) are stuck on a glacier, chipping away at the ice. Col. O’Neill remarks that he’s not sure how they’re going to get out of the situation. Captain Carter’s response is…not quite what O’Neill expects.

Lastly, check out the Let’s Play videos of HCBailly, especially if you like RPGs at all.

Post GameUniCon Post

Posted on Saturday 29 August 2009

Yeah.

Over the weekend, I traveled to Marlborough, MA for the first-ever GameUniCon, a convention that was being hyped as New England’s largest video gaming convention. I arrived on Thursday night, as I tend to do for these things, picked up my badge, and got ready for the weekend.

On Friday, I realized that this, frankly, was set up unlike any other gaming convention I had been to to this point. Most other conventions have a large Free Play room for general gaming, and tournaments are either held in smaller rooms, or within the larger Free Play room. At GameUniCon, the biggest gaming room could best be summed up as “The Madden and Fighting Game Room”, mostly with the various Super Smash Bros games, though there were some systems running Street Fighter IV as well. There were various smaller Free Play rooms set up throughout the hotel, plus a Rock Band/Guitar Hero room and a Halo room. I also thought that the event was, overall, quite a bit smaller than was hyped, although I have to admit that I didn’t have any interest in what were advertised as the biggest tournaments (Halo, Smash Bros. Brawl).

That said, some of the competition that was there for the various tournaments were definitely top-tier in their respective games. For one, ScoreHero had a huge presence in all of the various rhythm game tourneys, which really shouldn’t have been a surprise to anyone. I wandered in and out of the Rock Band room throughout Friday, waiting for the Vocals tournament to start. Finally, at about 8PM, it got underway (It was supposed to start at 5PM. This, honestly, is par for the course for convention tournaments in general–my CTCon 08 Addendum has an amusing story of how I missed a tournament when I took this effect into account in my plans…and the tourney miraculously began on time. Ben, who was running the Rock Band room at GameUniCon, noted that he thought they didn’t give him nearly enough time for the Guitar and Drum tournaments earlier in the day [It was the Guitar tourney that ran long in particular, which set everything else back].), with something I didn’t expect–because of a spotty Internet connection, the Rock Band Import songs couldn’t be accessed, making the tourney Rock Band 2 songs only..a major help for me. My first two matches were, to sum up, easy (I won on Down With the Sickness, Cool for Cats, Shackler’s Revenge, and Any Way You Want It, though it took me until the last one to actually 100% something). Unfortunately, then I ran into other ScoreHero denizens (ScoreHero’s official motto is “Graciously Documenting Our Future Arthritis”. Its unofficial motto is “Welcome to ScoreHero. We are all that guy.”)

Match number three was against John “JohnIsADumb” D. We both 100%ed the two songs in the match (Drain You and Go Your Own Way), with him picking a slightly better Overdrive path on Drain You (Leading to a win by about 1200 points on his end), and managing to hit a vocal squeeze on the second activation (Squeezing dates back to early Guitar Hero, and is basically activating your Star Power and/or Overdrive as late as you possibly can to try and “squeeze in” a few more notes/a bit of the next phrase under that precious double scoring.) on Go Your Own Way, beating me by under 300 points on the song (The score was, roughly, 149,900 to 149,600, for an idea of how little 300 points actually is).

My fourth (And last) match was against Cameron “Cam101″ Brock. I actually won the first song (Aqualung) by about 6000 points. Then, when my turn to choose the song came, I made what would amount to a tactical error. After considering picking Tangled Up in Blue, I wind up going with The Trees: Vault Edition. Similarly to Drain You in the last match, I lose due to not having the best pathing/squeezing skills (I fell behind on the squeezing aspect; the bad path I picked at the end was just a formality, though it did put me further behind). After two tie-breaker songs picked at random were rejected (Today, for not being difficult enough per the rules, and Aqualung, because we had played it earlier in the match), we settle on…Welcome to the Neighborhood by the Lybians as our tiebreaker song. This is seriously one of the most obscure songs in the game, to the point where I’m not even sure what the general consensus on it is quality-wise (At least people hate Visions…). But it fits, and as Cam said, “Well, a random song is a random song.” I was hoping I could win via the song’s sheer obscurity, but no such luck–apparently the only two people on the planet[1] who ever played the song were Cam and myself, and once again, I get outsqueezed to lose the match and get knocked out of the tournament. This leads to the following conversation:

Me: Let me guess, I finished just short of the money, right?
Ben: …yeah, you tied for fifth.
Me: Awesome! Spectacular!

(The top four places paid out, in case you couldn’t figure it out)

Ultimately, JohnIsADumb wins the tournament, a guy named Tobias comes in second, and Cam, who eliminated me, takes third.

Furthermore, I managed to miss Freezepop play on Friday night. This sucked mainly in that finding out they were headlining the Friday night show was what took me from “This sounds pretty cool, maybe I’ll check it out.” to “I am so going to this.” Although, thinking back on it, my missing the concert was probably for the best….

…because I still had one more tournament to go: Myself (On Vocals), TH3DARKM3TAL (On Bass, and the guy who approached me about forming a band for this tournament in the first place), SeanFTW (On Drums), and Gaara (On Guitar) were signed up for the Rock Band Full Band tournament on Saturday. But first, drama (Amazingly, not related to my scrambling to find a band)! It seems that someone got drunk and tore lights off of the hotel walls on the third floor on Friday night/Saturday morning…and the hotel was threatening to shut the entire convention down if the culprit wasn’t found. This became “We’ll let the convention keep going if the damages are paid and someone takes the blame for it.”, which eventually turned into “Don’t worry about it” as the official word from the convention. As I understand it, the actual culprit was eventually found.

With that, the full-band tournament began, slightly later than expected. Perhaps as karma for my easy first two matches in the Vocals tourney, in the first round of the full band tourney, OHai (Our band name) is immediately paired against (Insert Epic Band Name Here), which consists of, amongst other people, Hellashes (AKA “The first guy to full combo Jordan“)…who is a top-tier drummer in addition to being an insane guitar player, and Tobias, who came in second in the Vocals tourney. Sigh.

We lose on Shackler’s Revenge, then actually win on Everlong primarily to their drummer’s drum kit malfunctioning. There was a bit of controversy here concerning (Insert Epic Band Name Here) and looking up overdrive paths for Everlong after the match had already started. It’s quickly ruled that they can’t do that (Looking up paths is not allowed after the start of the match)…at the time, I thought that the ultimately-agreed-upon definition of “Start of the match” was a bit sketchy (It was decided on “When the first song is officially picked” as opposed to “When the match’s pairings are announced.”), but now realize that, depending on who picks first, there isn’t that much functional difference. In any event, our tiebreaker song was Give It All, which we ultimately lose for an express ticket to the loser’s bracket. This is not starting well.

Our next match thankfully goes better–we win on Battery thanks to some well-timed Unison bonuses (If everyone hits the phrases that give them Overdrive, they get bonus overdrive) that coincided well with when I activated my Overdrive on Vocals, meaning we spent a lot of the song in X8 bonus territory. Carry On Wayward Son was actually the most “fun” song in the tournament for us–our opponents failed out of the song early on, essentially handing the song and the match to us by default. This led to Sean and T.D.M. switching instruments in the middle of the song during a break where vocals are really the only thing going on, and myself getting into the act by singing to a camera that was recording snippets of the tournament as opposed to looking at the screen to find out how well I’m holding the pitches the game wants (I still 100%ed the song). Suffice to say we get through the song (It was ruled that despite our opponents’ failure, we would still have to pass the song to win it), though we could have done much better had we been taking it more seriously.

Match number three also saw us winning both songs, Rob the Prez-o-Dent and Visions. Amusingly, I managed to 100% the former (Mostly talkies, but with some hard singing phrases if you’re not paying attention) and somehow miss a phrase on the latter (Entirely talkies. Even better, I missed on a phrase that has essentially filled itself on literally every other time I’ve played the song). With only six bands entered, this put us into the top 3 and the money, such that it was. Woo-hoo!

Round 4 put us up against the band That’s What She Said for a ticket into the final two. Unfortunately, our run ends here, as we get absolutely crushed on Aqualung to the tune of about a half-million point gap (As Jim Mora would say, “Playoffs?! Don’t talk about….playoffs! A disgraceful performance….In my opinion, that sucked!”), though I do 100% the song, something I didn’t do the night before. That’s What She Said pick Almost Easy, and that seals our fate, as we lose by 100K or so. Adding some measure of insult to injury, That’s What She Said’s singer was…Cam Brock, making this the second tourney he had eliminated me from. Oh well.

The finals would pit That’s What She Said against (Insert Epic Band Name Here), so at least we could say we lost to the top 2 bands, however the finals played out. After the latter win on their pick of Panic Attack, an amusing conversation follows, that went roughly:
TWSS: Okay, we pick Get Clean.
(IEBNH): Okay, but we like just played that.
TWSS: We don’t pick Get Clean anymore.
*Laughter in the room*

That’s What She Said ultimately select Peace Sells as their song choice, but it doesn’t matter, as (Insert Epic Band Name Here) win that and the tournament.

In the end, our third-place payment comes out to $9 each, or $1 per person less than our entry fee. But officially, darnit, I got paid for playing Rock Band, which is pretty cool. All in all, I knew going in the caliber of competition I’d be facing in both the Vocals and Full Band tournaments, and I gave a good account of myself, proving that I’m at least in the same league as them–despite my lack of pathing/squeezing skills, I 100%ed all of the songs I lost in the Vocals tournament, meaning I didn’t give/choke anything away. In fact, while I’m still kicking myself in terms of tactics for not picking Tangled Up in Blue on Cam (I found out later that it was one of three songs in Rock Band 2 he had yet to FC), in terms of actually executing the songs, Almost Easy in the Full Band tournament is really the only one I wish I had done better on, and I don’t know that not making the mistakes I made would have made up the difference by itself. So I’m happy with how I played all weekend, and proved to T.D.M. (Who was the person who initially contacted me and said “Hey let’s get a band together for this thing.”) that he made a solid choice as far as finding a vocalist.

On Saturday night, I happened to check out some of the concerts, being done with my tourney obligations. Jesus Candy (The band of Jamie, who was the main man behind the whole convention and, I believe, the owner of Game Universe, the store behind the con) were great, as was what I saw of Powerglove, and Bang Camaro brought the house down, in spite of not playing Night Lies (I had hoped to see the song done right, as opposed to my butchering of it at CTCon ’09.). Great shows all around. I shouted myself hoarse by the end of it, and it’s my tendency to do this at concerts that probably made it a good thing I didn’t get to see Freezepop on Friday night.

Sunday mainly saw me watch the Guitar Hero: Smash Hits and Guitar Hero: Metallica tournaments. Both were won by the same person, who goes by GuitarHeroDude on Youtube and is an absolutely incredible player (He scored something like 898K on Through the Fire and Flames in the finals. This wasn’t even his best run of the song in the tournament; he hit 920K or so in the semi-finals. He also won the Metallica tournament by 100%ing Battery as the final song).

The ride home was pretty uneventful, thankfully. In all, it was definitely a fun time, and I plan to go next year if a second one is held. Despite what I linked to in the Unofficial ScoreHero Motto, everyone from the site was actually really cool and more than capable of having fun, both in terms of playing the game and just talking to them.

[1]- According to Scorehero, it’s actually been 100%ed by about 300 people just on the XBox 360. This doesn’t necessarily mean that they can all do it consistently, though.

Posted by emptyeye / Tags:Music and Rhythm Gaming
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