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The MAGFest X/AGDQ 2012 Mega-Summary

Posted on Saturday 21 January 2012

This past week and a half was spent in Maryland and Virginia, at MAGFest X and the Speed Demos Archive Charity Marathon, Awesome Games Done Quick 2012. This is going to be a long, long post, so I’ll break it up into days, in order so that you’re not totally overwhelmed.

Wednesday, the 4th
Thursday, the 5th
Friday, the 6th
Saturday, the 7th
Sunday, the 8th
Monday, the 9th
Tuesday, the 10th
Wednesday, the 11th
Thursday, the 12th
Friday, the 13th
Saturday, the 14th
Sunday, the 15th

(Continue reading…)

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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Writing and Presenting

Posted on Saturday 15 October 2011

So I’m about a month away from Gobble-Con 2.0, where I’ll be giving the So You Want to be a Speedrunner panel again. This time, I have a bunch of new videos to show, and I asked for a second hour to do a live run of Mega Man X, even though the game play won’t take a full hour. With setup and the like, an hour sounds reasonable. My current best time through the game getting everything is 41 minutes and 46 seconds (Which is actually only about 20 seconds slower than my time not getting everything, even though the two should be about 4 minutes apart if I were a top-tier player at either of them).

I’ve been keeping up on the writing thing as well, although I’ve failed to get anything published as yet. That’s fine, because I’m still pretty new at the whole thing. As long as the ideas keep flowing, I’ll break through eventually.

-EE

It’s Almost Gaming Marathon Time!

Posted on Thursday 4 August 2011

Later on today, Speed Demos Archive will be starting their summer marathon, creatively titled Summer Games Done Quick. It’ll start at 2PM EST today, and tentatively go until about midnight on Saturday. Check out the full slate of games to be played here. I’m not participating in this one (Utah is a little far from Connecticut for my taste), although I did begin a game facts cheat sheet to help out potential commentators with some of the games they may not know very well, which the runners of the games then filled in with even more cool stuff.

This time around, they’re playing for the Organization for Autism Research. So make sure to check it out and donate if you can.

-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Speedruns
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As Promised, A Magician Speedrun

Posted on Tuesday 31 May 2011

Here you go.

This run finishes the game in a shade under 13 minutes and 45 seconds. If you happened to watch Japan Relief Done Quick, for reference, it took at least that long to realize I was streaming to the wrong place, at which point I was less than halfway through the game (Which is an excellent indication of just how terribly I played to that point. This contributed to my mood when I finally got streaming to the correct place.). Despite that, there’s still a tiny improvement to be made with a route change, or rather, when I grab food. There’s also some execution improvements to be made, most notably my needlessly going to the menu at the end of the Dungeon because I didn’t know casting Twin took almost no mana at all.

I suppose I should explain why I’ve uploaded this video to Screw Attack (Which is not a porn site; its name comes from a powerup in the Metroid series) and not Youtube. Put simply, Youtube wanted me to link a Google account to use it anymore, and I flipped out and refused to do it for awhile. I’ve since capitulated, but I’m still not putting up any videos on it. Screw Attack is a more gaming-centered site anyway. Yeah, someone who shall remain nameless is correct when they say Screw Attack “is where tens of people will see your video!” But on the other hand, the way I see it, if you’re not willing to do some leg work and promote your video yourself, you don’t deserve to leech off the popularity (Or lack thereof) of the video hosting service you put it on.

Hence, Screw Attack it is. You’ll notice a link to my account on “Emptyeye Elsewhere On the Web” over to the right. Right now, it’s just Magician videos, but I want to eventually put my remaining Youtube videos on there as well.

-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Site News and Speedruns
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What’s Been New With Emptyeye

Posted on Monday 30 May 2011

Lately, I’ve been putting a lot of effort into the Connecticon Rock Band tournament. I finally finished the spreadsheet of songs for it, containing all 661 songs you can currently play on my Rock Band 3 setup. The spreadsheet will be printed out to help people get a sense of what they can pick, especially for the finals, where the tentative plans are to allow free song selection with the disclaimer that the same song can’t be played more than once throughout the finals. It’ll help for the qualifier too, but I have another weapon up my sleeve for that that might help even better.

That weapon is an OpenOffice.Org database. With this, I feed the spreadsheet into the database, and then, using queries and the like, can spit out the list of allowed songs (Current plans for the preliminaries are one “easy”, one “medium” and one “hard” song, with those adjectives determined by the total number of dots the song has for whatever combination of instruments are in play) for the combination of instruments being used, and the difficulty we’re trying to find a song for.

The other big news is that I’m considering a site redesign. The site, and the look for it, is almost four years old now. It has some quirks I never entirely fixed, and site technology has improved a lot as well. In other words, I don’t need to, EG, list out every single month on the sidebar anymore, I can theoretically just put the years with the number of posts, and then from there you could click and get to the months. So sometime soon, I’ll start looking into themes I can modify for my own purposes, coming up with new categories, and so on. It should be fun.

In less big news, I do still intend to finish a speedrun of Magician. In the meantime, I plan to upload the best run I have so far on my Screw Attack account, where you can currently see a couple “work-in-progress” versions of the run. I’ll make sure to post when that’s done. Really, this time.

-EE

Posted by emptyeye / Tags:Personal and Rhythm Gaming and Site News and Speedruns
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I’m Still Alive

Posted on Tuesday 24 May 2011

I figured I should try and not let a month pass between updates this time out.

My current main activity is preparing for the Connecticon Rock Band tournament. This being my first year running it, I’m trying to do a really good job of getting prizes and things for it, to the slight irritation of my “boss”, so to speak (In short: He loves the initiative I’m showing, but for the sake of reimbursing me, wishes I hadn’t gone and bought stuff right away. Truthfully, this was stuff I was buying even if I had to eat part or of all the cost of it. I’d rather spend a bit more money and have this be memorable.). But it’ll be worth it in the end, or at least I think it will be.

The other thing I’ve been up to lately is writing short stories. I’m in the process of revising several of them, and I’ll share the ideas behind them once I revise a couple more of them. Eventually, what I want to do is self-publish a collection of short stories, and possibly some novels as well. knowing my proclivity for not finishing projects, it’s admittedly unlikely this will get anywhere, but we’ll see.

My Magician speedrun continues to move along. I think I’m one more improvement away from submitting to SDA, which is now under new management. Frankly, I’m amazed Mike lasted as long as he did; as he mentions in the first post, he outlasted two people, one (Both?) of whom assumed site duties after he did. Still, he was the one who got the site where it is today, and he’s left it in good hands. Also, he’ll still be planning the marathons for the site, which is definitely a good thing.

Next time: More Substance?

I Am Terrible at Updating This Site

Posted on Saturday 30 April 2011

Indeed.

Japan Relief Done Quick is done. From an “SDA-as-a-Whole” perspective, it went incredibly–putting the marathon together in just two weeks, over $25000 were raised for Doctors Without Borders, and people seemed to like both the Commentator’s Cheat Sheet and the PC Game Collection I donated towards it. From a personal perspective, please do me a favor and pretend it never happened.

I’ve been making some changes in my life lately. Immediately after JRDQ, I went offline for a week, with the exception of any website I needed to do work at my day job. To the surprise of a bunch of people, including my wife, I actually made it the entire week. And I think I’m better off for it; for one, I’m actually capable of doing stuff like “washing dishes” or “playing some of the many games I haven’t beaten yet”, and not being addicted to Skype even during the weekdays. For another, I’m more productive at work, or when I’m not productive at work, I’m at least unproductive in a way that won’t also get my boss into trouble.

I’ve also come to the conclusion that I’m basically destined to flit from project to project and hobby to hobby and never really finish anything. And at last, I’m fine with that. My current time-killer–ask me in two weeks, it’ll probably be something different–is writing short stories of all kinds. This started out because I had an idea for a world/novel in my head, that was nothing more than a bunch of unconnected stories with no real force tying them together. Eventually, I just said “Screw it”, and wrote them as stand-alone stories. I’ve basically finished one, and am working on a bunch more, some tying into that original concept, others being completely standalone.

Who knows, maybe something good will come of this “writing” thing.

-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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Marathon Organization Done Quick

Posted on Saturday 26 March 2011

With the recent earthquake and tsunami in Japan, combined with the fact that without Japan, there would probably be no video game industry as we know it today, the fine people at Speed Demos Archive saw fit to quickly organize a charity marathon for Japan. This one is both shorter and a lot more casual than the last marathon–for one, we won’t even all be in the same location this time, and for another, if people want to use emulators (No slowdown or re-recording though), that’s actually allowed this time around.

This is actually good news for me, since it means I can stream Magician for it (The game’s almost total lack of sales, combined with it being a game more suited to playing than watching, mean it’s not really a good choice for the once-yearly “big” marathon SDA does)…a fairly representative speedrun that I did while trying to get an SDA-worthy submission (Which is still ongoing) is available here, albeit in a slightly squished form. Oh, also, I can see in the Caverns much better than you’ll be able to.

The bigger news here, though, is that I’ll be donating basically my entire collection of PC games to the cause in an effort to spur donations. My “lair” in my apartment is a rather large mess as it is, and i don’t play any of these games anymore, so I figure everyone wins if I just donate the entire lot to this cause.

I’ll be putting up another post later tonight that details everything I’m giving away. Suffice to say that the minimum donation to have the potential to win the lot is less than the price of just one of the games in the collection, let alone the entire thing.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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Creative Projects, GO!

Posted on Wednesday 2 March 2011

Amazingly, I’ve been slowly working on some of the projects I mentioned a few entries ago.

The card game is coming along. I have the “mechanics” of about 30 of the cards down, and I’d like to get another 30 or so made before I start doing some testing of it balance and mechanics-wise. Then…I’m not quite sure what I’ll do with it after that.

My speedrun of Magician met with its first real success a few days ago, with a run clocking in at 17 minutes and 31 seconds recorded to DVD. The main advantage to it, truth be told, was the ability to figure out precisely what I’ll have to do to improve it–being able to pause and playback was a big help in figuring out exactly how much Mana I need in certain spots to execute some of the quickest strategies.

I hope this productive spurt continues.

-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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The Second SDA Marathon, Ninth MAGFest, and first Emptyeye Wedding

Posted on Wednesday 19 January 2011

(And that third item will hopefully also be the last Emptyeye Wedding)

Silver and I had a pretty crazy week and a half recently. It started on Thursday, the 6th, when we left at 7:30 AM or so to head to Alexandria, VA. This was actually not for any marathon or festival or anything–those would come later–but rather, it was to obtain our marriage license. This actually went without a hitch once we arrived in Alexandria at 2PM or so, and so from there it was on to the 4H Center in Chevy Chase, MD for the Second Annual SDA Charity Marathon, titled “Awesome Games Done Quick”. Over the next five days, we’d be playing 100 games in what was projected to be 100 hours (But turned out to be about 120) to raise money for the Prevent Cancer Foundation, whose mission is basically in their name.

But first, a bit of digression about the 4H Center itself. We are not their typical clientele, being older than the average. For reference, one of the other groups there while we were there was a group of French high school students that, from the brief snippets of their seminars I happened to overhear, were part of a class on business customs in the US. In any event, the Center was awesome in terms of what they allowed us to do versus what the rules stated be should have been able to do. The main example of this is that the rules, as written, forbid food and drink that was not purchased on the premises (Similar to a lot of convention centers). By about the 4th day, the center was handing us menus of places that would deliver there. Just an awesome place to work with in general, and I can’t imagine we won’t have the next marathon, whenever that may be (No official plans have been made yet, but pretty much everyone on staff at SDA agrees that one will happen at some point), at the Center as well.

But back to this year’s marathon. Unlike last year, I only was slated to run 2 games–Battletoads in a race with PJ, and Final Fight in cooperation with Mike Uyama. But before that, we opened the schedule with Super Mario Galaxy 2 and Halo, and some other games. And a couple things became immediately apparent.

  1. Some people hadn’t practiced their games as much as they should have.
  2. Practice or not, we were way over-ambitious with our scheduling.

After two games, we were about 2 hours behind, and the drift was only going to increase, whether due to lack of practice, not taking into account setup times, or other unexpected technical difficulties. The good news is that we were getting a huge flood of donations right off the bat, to the point that even with a program to help us handle donations, actually getting and tracking them was a major challenge. This was a problem that would rear its head throughout the marathon, as we would occasionally get huge donation spikes faster than the people manning the donation input computer could get them in.

As for my own games, Battletoads came first. Given how terribly practice had gone for both PJ (My competitor) and myself, I felt it necessary to add a disclaimer before the start of the race, approximating “I’m told a lot of people (including many of the speedrunners at the marathon) were looking forward to this. I believe I can speak for PJ as well when I say..’heh heh heh, suckers.’”. How terribly had practice gone? PJ and I had come up with a contingency plan that, if one of us missed the Level 1 warp, rather than resetting and losing about 30 seconds, the other person would reset and we’d do an impromptu 100% race through the game, setting everything back about 20 minutes (This was before we knew just how far off schedule the rest of the marathon would go).

Luckily, the actual race featured us both hitting the level 1 warp, and even hitting a much more difficult trick later on that let us skip part of a level. PJ ultimately won, although I frankly wanted to just turn the power to the NES I was using off and quit as soon as he hit said trick. I did finish, and actually am pretty pleased with my play despite losing, outside of one stupid mistake late in the game after the race was already lost. In all, people seemed to enjoy it, especially when Kareshi, who was playing the game music on piano (If you’re curious how this was handled, he played the music of the level that the person who was ahead [Which was PJ from start to finish] was on, and then went back and played the songs of the levels I was on when PJ finished), went into Final Fantasy IV music (Because A. He was sick of the Battletoads Boss Battle Theme, and B. As his tribute to what would become the finale of the marathon, Final Fantasy IV [Or "Final Fantasy II" as its initial US release was called], since he couldn’t be there at the time).

Several days after Battletoads came Final Fight on my list of games, this one co-op with Mike Uyama. We took donations for our character selections, having practiced all three possible combinations (Haggar/Cody, Haggar/Guy, Cody/Guy) despite MIKE HAGGAR being the only correct character choice. Fortunately, the Haggar-Cody combination won out, allowing me to play as The Good Mayor (I was prepared to give everyone a Shocking Swerve, given my love of MIKE HAGGAR…both Uyama’s Haggar and my Guy are far superior to Uyama’s Guy, meaning he would’ve been Haggar in the Haggar/Guy combination).

As for the run itself, it actually went pretty well, with Mike in particular managing to 1-credit the game for the first time ever (While on not-nearly-enough sleep, no less). I decidedly did not this time, although we did manage to raise some decent money by finishing every possible boss with a piledriver (The final boss of Final Fight, Belger, acquires Magical Throw Protection(TM) once he gets low on life. Even if you hang onto him long enough to perform a throwing action/suplex/piledriver, he’ll just jump out of it and you’ll perform your animation on air). Our final time was 29:13, although it was good that we left our estimate at 35:00, since apparently neither Mike nor I know how to work an XBox 360.

That was probably the main problem with the schedule; that people (Including myself for Battletoads) failed to take into account either endings or setup time when making their estimates. Random donations that came in for challenges pushed the time back further in some cases, although this was probably a worthy tradeoff in all. And really, the constantly slipping schedule, while something Mike is justifiably sick of hearing about, was our biggest issue this year. If nothing else, we’ve learned, or at least I’ve learned, to pad our estimates a bit in terms of setup time, endings, and random challenges that might come in.

Overall, though, the marathon was a giant success. Last year, we raised $11000 or so in about 50 hours, so the SDA administration saw fit to raise this year’s goal to $25000. I had thought this was a lot, but in hindsight, given that the marathon was twice as long as last year, plus accounting for a bit of natural growth year-on-year, it was actually a reasonable goal. Or so we thought, because for whatever reason–better promotion than last year, better game selection making people want to tune in, a charity that more people could identify with and donate towards (helping women in the third world is without a doubt a noble cause, but as a first-world while male, it’s difficult for me to feel a personal connection with said cause, and I imagine the same is true of most of our audience)–we met that goal in about 48 hours. Ultimately, before the marathon and subsequent bonus stream were through, we ended up raising about $53000 for the Prevent Cancer Foundation. For a bit of context, this is over half of a two-year research grant that has yielded all sorts of advances in fighting cancer. Suffice to say that this blew away any of our wildest dreams when the marathon started.

This is without getting into how all the people there were amazing to hang out with, talk games and speedrunning with, etc. Particularly, because Silver and I actually roomed with them, I want to mention MercuryZelda and Lag.Com for being super awesome, both to room with and for all the stuff they did individually and collectively for the marathon–knitting stuff, chat modding, and being the tech guy were some of the things one or both of them did.

You can check out just about all of the marathon runs at this page. Some of the highlights that I saw were UltraJMan’s Metroid run, the already-mentioned 1-credit-clear of Final Fight, and the finale, Final Fantasy IV, whose final battle just has to be seen.

After the conclusion of the marathon “proper”, those who remained reconvened at Mike Uyama’s house (Site of last year’s marathon) for bonus streaming, featuring Lagoon. Unfortunately (Or perhaps fortunately), Silver and I couldn’t stay there very long, because it was time to head to the Hilton Alexandria Mark Center to prepare for our MAGFest wedding! Arriving there, it was clear that we had discovered the secret to being treated like MAGFest VIPs, and it’s actually pretty easy. All you have to do is be the first couple in the history of MAGFest to get married there! More seriously, on Wednesday night, we got to go to Brendan’s (AKA Mr. MAGFest, the guy who ran the whole show this year and many years prior) hotel room. Then we got to drink vodka with Jon St. John, best known as the voice of Sonic Adventure’s Big the Cat Duke Nukem. Pretty cool stuff, and enough to pacify me for the night. It was not, however, enough to pacify Silver, who was (rightly, although at this point I was just euphoric from meeting Jon St. John, plus my sleep schedule was already destroyed from the marathon) freaking out about the room the wedding would be held in not being ready. At about 3AM, though, Brendan and Ryon (Who organizes the MAGFest Challenges Booth each year, and where I spent way too much time at M6 and M7) managed to set the room up enough to satisfy her.

I should give a special shoutout to Brendan here, for scrambling to set up the room despite not sleeping for 3 days prior. Indeed, prepping for MAGFest this year gave him stress hives all over his body. We’re both very appreciative of the effort he went through both for the wedding specifically and the festival in general.

The next morning arrives, and we go down to the room to get the flowers we’ll need and meet our high priestess, Millie Knox, for the first time. I’m then tasked with finding plain and sparkling water. Finding the plain water was easy enough; as for the sparkling water, I get lucky that the hotel has an upscale restaurant inside of it, and purchase a bottle of sparkling water.

After that, there’s not much to do except wait for the wedding to start. Well, besides having a random panic attack 15 minutes before the wedding, due mainly to my feeling like I have no idea what the heck to do because we didn’t get a rehearsal period (Note to people getting married in the future: Rehearse if at all possible). This shows when I pretty much completely miss my entrance cue, as well as in my face when a specific part of Wiccan tradition is explained: that the couple, according to tradition, spend the entire wedding day handfasted (Those giant cords are tying her right hand to my left).

Luckily, some things do go right, the most important of which is that we get through the ceremony and get our wedding certificate to the courthouse on time, meaning we are now officially legally married. Hooray! Also pretty cool: Jon St. John agrees to “DJ” the wedding, meaning basically operate the iPod with our entrance and exit music. This came about from him walking by and Silver going “Jon! We need your help!” He is indeed what the younguns would call “A pretty cool guy”.

Fortunately for me, Silver decides not to adhere to the letter of Wiccan tradition, and we untie ourselves after cleaning up the wedding room (Itself a very interesting experience, to be sure…especially since I’m left-handed, meaning we didn’t really have a dominant hand to use between the two of us) and getting back to our hotel room. Then it was MAGFest time!

This year’s edition included a fun new activity–waiting in line for your pass for about an hour and a half. MAGFest actually sold out of their pre-registrations this year, necessitating the need to hunt for a new location next year (Frankly, parking was ridiculous enough last year–see My post on MAGFest 8/Classic Games Done Quick for more–that it can be argued that it should’ve happened this year.). This led to a ridiculous wait to get your badges, which my strategy–to get in the staff line with Silver, and basically hope I could use the “I just got married here!” defense to explain why I was in the line despite not actually being on staff–didn’t really help alleviate.

Still, MAGFest itself was quite fun. The game room was fun as always, and on Thursday night I headed to the concert room to check out Bit Brigade, which was an awesome show. While not quite a speed run per se thanks to watching the cinema scenes, the live game play accompanying the music (Or vice versa, depending on your perspective) was quite skilled, and added a dimension that set it apart from the various other “video game cover bands” of the weekend.

Friday brought what I, and a lot of other people, had been waiting for for years–the return of The Minibosses to MAGFest! For those of you who don’t know, the early years of MAGFest served essentially as the Mecca for people on The Minibosses Message Board, as well as The Shizz in general, thanks to The Minibosses being the convention’s big attraction in its very first year. Some behind-the-scenes drama, combined with the Minibosses taking a hiatus, meant they were absent from MAGFests 5 through 8, but by that time the Shizz community had grown big enough that MAGFest’s status as “The main Shizz party” persevered regardless. But the Minibosses returned for MAGFest 9, and despite being given a pretty random slot in the band hierarchy, absolutely rocked the house. The Minibosses were probably one of, if not the first, band dedicated to video game music covers, and they’re as good now as when I saw them 5 years ago at M4, if not better (It was tough for me to fully appreciate the M4 set, because A. I had no idea I wouldn’t see them play again for 5 years, and B. I had gotten approximately a half hour of sleep in the 36 hours or so leading up to the ‘Bosses set). Honorable Mention goes to The Protomen, who among their original Mega Man-inspired rock opera tunage saw fit to include a cover of Journey’s “Separate Ways (Worlds Apart)”, best known for having maybe the most gloriously 80s music video ever.

Saturday saw me do something that I don’t think I had done at a MAGFest since M5: Attend a panel! This was the “Make Your Game Now!” panel, which more or less confirmed that I’m doing the right thing as regards my (Currently dormant, as 99% of projects I start tend to wind up) RPG–essentially, “Try to get stuff working on a small scale, one feature at a time. Once you have a ‘mini-game’, so to speak, then design/implement everything full-scale”. I also saw Cheap Dinosaurs (A chiptune band composed mostly of members of Chromolodeon), although I did not end up in The Shizz Family Photo. Oh well. Also sometime during the weekend, I believe it was on Saturday, several people gave Silver and I free stuff for being married at MAGFest (I told you being treated like a VIP was easy!). Plus, I got free food from the Staff/Super Supporter room. Super cool all around.

Alas, on Sunday (And for us, actually relatively early on Sunday…we were on the road by about noon), it was time to leave the video game utopia we had occupied for the last week and a half and return to reality. We did get one more pleasant surprise on the way back, though–during MAGFest Closing Ceremonies, those who had gathered there yelled out a last “Congratulations!” to us over the phone while we were driving back to Connecticut.

In short (Too late, I know), this was one of the greatest spans of time of my life. As I said to Brendan, “I wrote on the proposal to hold the wedding at MAGFest that ‘if I’m doing it right, it’s not something you run multiple times’. I’m sorely tempted to now.” (I had to present the wedding as a convention panel, which the panel questionaire wasn’t really designed to handle, with questions such as “Have you ever run this panel before?”) It was amazing, and while I presumably won’t have another wedding again, I can’t wait for the next marathon and/or MAGFest, whichever comes first.
-EE

EDIT 6/5/11: Updated the link to the new, permanent page for the January 2011 marathon.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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