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Creative Projects, GO!

Posted on Wednesday 2 March 2011

Amazingly, I’ve been slowly working on some of the projects I mentioned a few entries ago.

The card game is coming along. I have the “mechanics” of about 30 of the cards down, and I’d like to get another 30 or so made before I start doing some testing of it balance and mechanics-wise. Then…I’m not quite sure what I’ll do with it after that.

My speedrun of Magician met with its first real success a few days ago, with a run clocking in at 17 minutes and 31 seconds recorded to DVD. The main advantage to it, truth be told, was the ability to figure out precisely what I’ll have to do to improve it–being able to pause and playback was a big help in figuring out exactly how much Mana I need in certain spots to execute some of the quickest strategies.

I hope this productive spurt continues.

-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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The Second SDA Marathon, Ninth MAGFest, and first Emptyeye Wedding

Posted on Wednesday 19 January 2011

(And that third item will hopefully also be the last Emptyeye Wedding)

Silver and I had a pretty crazy week and a half recently. It started on Thursday, the 6th, when we left at 7:30 AM or so to head to Alexandria, VA. This was actually not for any marathon or festival or anything–those would come later–but rather, it was to obtain our marriage license. This actually went without a hitch once we arrived in Alexandria at 2PM or so, and so from there it was on to the 4H Center in Chevy Chase, MD for the Second Annual SDA Charity Marathon, titled “Awesome Games Done Quick”. Over the next five days, we’d be playing 100 games in what was projected to be 100 hours (But turned out to be about 120) to raise money for the Prevent Cancer Foundation, whose mission is basically in their name.

But first, a bit of digression about the 4H Center itself. We are not their typical clientele, being older than the average. For reference, one of the other groups there while we were there was a group of French high school students that, from the brief snippets of their seminars I happened to overhear, were part of a class on business customs in the US. In any event, the Center was awesome in terms of what they allowed us to do versus what the rules stated be should have been able to do. The main example of this is that the rules, as written, forbid food and drink that was not purchased on the premises (Similar to a lot of convention centers). By about the 4th day, the center was handing us menus of places that would deliver there. Just an awesome place to work with in general, and I can’t imagine we won’t have the next marathon, whenever that may be (No official plans have been made yet, but pretty much everyone on staff at SDA agrees that one will happen at some point), at the Center as well.

But back to this year’s marathon. Unlike last year, I only was slated to run 2 games–Battletoads in a race with PJ, and Final Fight in cooperation with Mike Uyama. But before that, we opened the schedule with Super Mario Galaxy 2 and Halo, and some other games. And a couple things became immediately apparent.

  1. Some people hadn’t practiced their games as much as they should have.
  2. Practice or not, we were way over-ambitious with our scheduling.

After two games, we were about 2 hours behind, and the drift was only going to increase, whether due to lack of practice, not taking into account setup times, or other unexpected technical difficulties. The good news is that we were getting a huge flood of donations right off the bat, to the point that even with a program to help us handle donations, actually getting and tracking them was a major challenge. This was a problem that would rear its head throughout the marathon, as we would occasionally get huge donation spikes faster than the people manning the donation input computer could get them in.

As for my own games, Battletoads came first. Given how terribly practice had gone for both PJ (My competitor) and myself, I felt it necessary to add a disclaimer before the start of the race, approximating “I’m told a lot of people (including many of the speedrunners at the marathon) were looking forward to this. I believe I can speak for PJ as well when I say..’heh heh heh, suckers.’”. How terribly had practice gone? PJ and I had come up with a contingency plan that, if one of us missed the Level 1 warp, rather than resetting and losing about 30 seconds, the other person would reset and we’d do an impromptu 100% race through the game, setting everything back about 20 minutes (This was before we knew just how far off schedule the rest of the marathon would go).

Luckily, the actual race featured us both hitting the level 1 warp, and even hitting a much more difficult trick later on that let us skip part of a level. PJ ultimately won, although I frankly wanted to just turn the power to the NES I was using off and quit as soon as he hit said trick. I did finish, and actually am pretty pleased with my play despite losing, outside of one stupid mistake late in the game after the race was already lost. In all, people seemed to enjoy it, especially when Kareshi, who was playing the game music on piano (If you’re curious how this was handled, he played the music of the level that the person who was ahead [Which was PJ from start to finish] was on, and then went back and played the songs of the levels I was on when PJ finished), went into Final Fantasy IV music (Because A. He was sick of the Battletoads Boss Battle Theme, and B. As his tribute to what would become the finale of the marathon, Final Fantasy IV [Or "Final Fantasy II" as its initial US release was called], since he couldn’t be there at the time).

Several days after Battletoads came Final Fight on my list of games, this one co-op with Mike Uyama. We took donations for our character selections, having practiced all three possible combinations (Haggar/Cody, Haggar/Guy, Cody/Guy) despite MIKE HAGGAR being the only correct character choice. Fortunately, the Haggar-Cody combination won out, allowing me to play as The Good Mayor (I was prepared to give everyone a Shocking Swerve, given my love of MIKE HAGGAR…both Uyama’s Haggar and my Guy are far superior to Uyama’s Guy, meaning he would’ve been Haggar in the Haggar/Guy combination).

As for the run itself, it actually went pretty well, with Mike in particular managing to 1-credit the game for the first time ever (While on not-nearly-enough sleep, no less). I decidedly did not this time, although we did manage to raise some decent money by finishing every possible boss with a piledriver (The final boss of Final Fight, Belger, acquires Magical Throw Protection(TM) once he gets low on life. Even if you hang onto him long enough to perform a throwing action/suplex/piledriver, he’ll just jump out of it and you’ll perform your animation on air). Our final time was 29:13, although it was good that we left our estimate at 35:00, since apparently neither Mike nor I know how to work an XBox 360.

That was probably the main problem with the schedule; that people (Including myself for Battletoads) failed to take into account either endings or setup time when making their estimates. Random donations that came in for challenges pushed the time back further in some cases, although this was probably a worthy tradeoff in all. And really, the constantly slipping schedule, while something Mike is justifiably sick of hearing about, was our biggest issue this year. If nothing else, we’ve learned, or at least I’ve learned, to pad our estimates a bit in terms of setup time, endings, and random challenges that might come in.

Overall, though, the marathon was a giant success. Last year, we raised $11000 or so in about 50 hours, so the SDA administration saw fit to raise this year’s goal to $25000. I had thought this was a lot, but in hindsight, given that the marathon was twice as long as last year, plus accounting for a bit of natural growth year-on-year, it was actually a reasonable goal. Or so we thought, because for whatever reason–better promotion than last year, better game selection making people want to tune in, a charity that more people could identify with and donate towards (helping women in the third world is without a doubt a noble cause, but as a first-world while male, it’s difficult for me to feel a personal connection with said cause, and I imagine the same is true of most of our audience)–we met that goal in about 48 hours. Ultimately, before the marathon and subsequent bonus stream were through, we ended up raising about $53000 for the Prevent Cancer Foundation. For a bit of context, this is over half of a two-year research grant that has yielded all sorts of advances in fighting cancer. Suffice to say that this blew away any of our wildest dreams when the marathon started.

This is without getting into how all the people there were amazing to hang out with, talk games and speedrunning with, etc. Particularly, because Silver and I actually roomed with them, I want to mention MercuryZelda and Lag.Com for being super awesome, both to room with and for all the stuff they did individually and collectively for the marathon–knitting stuff, chat modding, and being the tech guy were some of the things one or both of them did.

You can check out just about all of the marathon runs at this page. Some of the highlights that I saw were UltraJMan’s Metroid run, the already-mentioned 1-credit-clear of Final Fight, and the finale, Final Fantasy IV, whose final battle just has to be seen.

After the conclusion of the marathon “proper”, those who remained reconvened at Mike Uyama’s house (Site of last year’s marathon) for bonus streaming, featuring Lagoon. Unfortunately (Or perhaps fortunately), Silver and I couldn’t stay there very long, because it was time to head to the Hilton Alexandria Mark Center to prepare for our MAGFest wedding! Arriving there, it was clear that we had discovered the secret to being treated like MAGFest VIPs, and it’s actually pretty easy. All you have to do is be the first couple in the history of MAGFest to get married there! More seriously, on Wednesday night, we got to go to Brendan’s (AKA Mr. MAGFest, the guy who ran the whole show this year and many years prior) hotel room. Then we got to drink vodka with Jon St. John, best known as the voice of Sonic Adventure’s Big the Cat Duke Nukem. Pretty cool stuff, and enough to pacify me for the night. It was not, however, enough to pacify Silver, who was (rightly, although at this point I was just euphoric from meeting Jon St. John, plus my sleep schedule was already destroyed from the marathon) freaking out about the room the wedding would be held in not being ready. At about 3AM, though, Brendan and Ryon (Who organizes the MAGFest Challenges Booth each year, and where I spent way too much time at M6 and M7) managed to set the room up enough to satisfy her.

I should give a special shoutout to Brendan here, for scrambling to set up the room despite not sleeping for 3 days prior. Indeed, prepping for MAGFest this year gave him stress hives all over his body. We’re both very appreciative of the effort he went through both for the wedding specifically and the festival in general.

The next morning arrives, and we go down to the room to get the flowers we’ll need and meet our high priestess, Millie Knox, for the first time. I’m then tasked with finding plain and sparkling water. Finding the plain water was easy enough; as for the sparkling water, I get lucky that the hotel has an upscale restaurant inside of it, and purchase a bottle of sparkling water.

After that, there’s not much to do except wait for the wedding to start. Well, besides having a random panic attack 15 minutes before the wedding, due mainly to my feeling like I have no idea what the heck to do because we didn’t get a rehearsal period (Note to people getting married in the future: Rehearse if at all possible). This shows when I pretty much completely miss my entrance cue, as well as in my face when a specific part of Wiccan tradition is explained: that the couple, according to tradition, spend the entire wedding day handfasted (Those giant cords are tying her right hand to my left).

Luckily, some things do go right, the most important of which is that we get through the ceremony and get our wedding certificate to the courthouse on time, meaning we are now officially legally married. Hooray! Also pretty cool: Jon St. John agrees to “DJ” the wedding, meaning basically operate the iPod with our entrance and exit music. This came about from him walking by and Silver going “Jon! We need your help!” He is indeed what the younguns would call “A pretty cool guy”.

Fortunately for me, Silver decides not to adhere to the letter of Wiccan tradition, and we untie ourselves after cleaning up the wedding room (Itself a very interesting experience, to be sure…especially since I’m left-handed, meaning we didn’t really have a dominant hand to use between the two of us) and getting back to our hotel room. Then it was MAGFest time!

This year’s edition included a fun new activity–waiting in line for your pass for about an hour and a half. MAGFest actually sold out of their pre-registrations this year, necessitating the need to hunt for a new location next year (Frankly, parking was ridiculous enough last year–see My post on MAGFest 8/Classic Games Done Quick for more–that it can be argued that it should’ve happened this year.). This led to a ridiculous wait to get your badges, which my strategy–to get in the staff line with Silver, and basically hope I could use the “I just got married here!” defense to explain why I was in the line despite not actually being on staff–didn’t really help alleviate.

Still, MAGFest itself was quite fun. The game room was fun as always, and on Thursday night I headed to the concert room to check out Bit Brigade, which was an awesome show. While not quite a speed run per se thanks to watching the cinema scenes, the live game play accompanying the music (Or vice versa, depending on your perspective) was quite skilled, and added a dimension that set it apart from the various other “video game cover bands” of the weekend.

Friday brought what I, and a lot of other people, had been waiting for for years–the return of The Minibosses to MAGFest! For those of you who don’t know, the early years of MAGFest served essentially as the Mecca for people on The Minibosses Message Board, as well as The Shizz in general, thanks to The Minibosses being the convention’s big attraction in its very first year. Some behind-the-scenes drama, combined with the Minibosses taking a hiatus, meant they were absent from MAGFests 5 through 8, but by that time the Shizz community had grown big enough that MAGFest’s status as “The main Shizz party” persevered regardless. But the Minibosses returned for MAGFest 9, and despite being given a pretty random slot in the band hierarchy, absolutely rocked the house. The Minibosses were probably one of, if not the first, band dedicated to video game music covers, and they’re as good now as when I saw them 5 years ago at M4, if not better (It was tough for me to fully appreciate the M4 set, because A. I had no idea I wouldn’t see them play again for 5 years, and B. I had gotten approximately a half hour of sleep in the 36 hours or so leading up to the ‘Bosses set). Honorable Mention goes to The Protomen, who among their original Mega Man-inspired rock opera tunage saw fit to include a cover of Journey’s “Separate Ways (Worlds Apart)”, best known for having maybe the most gloriously 80s music video ever.

Saturday saw me do something that I don’t think I had done at a MAGFest since M5: Attend a panel! This was the “Make Your Game Now!” panel, which more or less confirmed that I’m doing the right thing as regards my (Currently dormant, as 99% of projects I start tend to wind up) RPG–essentially, “Try to get stuff working on a small scale, one feature at a time. Once you have a ‘mini-game’, so to speak, then design/implement everything full-scale”. I also saw Cheap Dinosaurs (A chiptune band composed mostly of members of Chromolodeon), although I did not end up in The Shizz Family Photo. Oh well. Also sometime during the weekend, I believe it was on Saturday, several people gave Silver and I free stuff for being married at MAGFest (I told you being treated like a VIP was easy!). Plus, I got free food from the Staff/Super Supporter room. Super cool all around.

Alas, on Sunday (And for us, actually relatively early on Sunday…we were on the road by about noon), it was time to leave the video game utopia we had occupied for the last week and a half and return to reality. We did get one more pleasant surprise on the way back, though–during MAGFest Closing Ceremonies, those who had gathered there yelled out a last “Congratulations!” to us over the phone while we were driving back to Connecticut.

In short (Too late, I know), this was one of the greatest spans of time of my life. As I said to Brendan, “I wrote on the proposal to hold the wedding at MAGFest that ‘if I’m doing it right, it’s not something you run multiple times’. I’m sorely tempted to now.” (I had to present the wedding as a convention panel, which the panel questionaire wasn’t really designed to handle, with questions such as “Have you ever run this panel before?”) It was amazing, and while I presumably won’t have another wedding again, I can’t wait for the next marathon and/or MAGFest, whichever comes first.
-EE

EDIT 6/5/11: Updated the link to the new, permanent page for the January 2011 marathon.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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Speedrun Races Ahoy!

Posted on Monday 20 December 2010

Speed Runs Live.

The page doesn’t really explain where to find this. Basically, you need An IRC Client such as mIRC, or the one I use, LeafChat. You use it to connect to the IRC server mentioned at the first link, and join the #speedrunslive channel. From there, it’s just a matter of finding the people to race the race you want to race!

I’m mainly putting this out here because it’s primarily N64 games at the moment. It, frankly, needs more NES representation, like Contra. :P Which I just completed in a bit over 13 minutes, according to RBABot.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Speedruns
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Emptyeye Plays Games for Charity. Again.

Posted on Thursday 9 December 2010

In a little under a month, I’ll be heading to Virginia to participate in the second annual Speed Demos Archive charity marathon. This time, we’re playing for the Prevent Cancer Foundation, which is dedicated to the eradication of cancer via its prevention. This is done through research, education, and community outreach.

The marathon will be bigger and better this year–almost 100 games spread out over approximately 100 hours–although my personal workload for it will be lighter than last year. I’ll be racing Battletoads with PJ, then later on, running through Final Fight with Mike Uyama.

Stop by the SDA stream from January 6th through the 10th to check it out!

-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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Setting New Records in Running Obscure Games

Posted on Wednesday 1 September 2010

Taking my role as the guy who runs really obscure old school games Beyond the Impossible, I believe I may have found my next target.

That game is Flying Warriors on the NES, a typical Culture Brain title that blends beat-em-up, 1-on-1 fighting game, and RPG. Unlike The Magic of Scheherazade (Another Culture Brain game, and one that I have a run for), it doesn’t do the genre-mashing thing quite as well–in particular, it likes to pull the time-honored NES trick of “constantly respawning enemies near bottomless pits” that enraged so many people when they were younger.

Flying Warriors itself has sort of a Power Rangers-esque vibe to it, only without the humongous mecha–five allies? Check. Transforming into more powerful forms? Check. Martial artists? Yep, that too. If Wikipedia can be trusted, the game is actually a kind of mashup of two games released in Japan, Hiryu No Ken II and Hiryu No Ken III (The first game came to U.S. shores as Flying Dragon: The Secret Scroll).

I have even less experience with this game than I did with Chuck Rock when I said “Hey that’d be a good game to run.” I’m really playing through it for the first time right now, other than a brief rental when I was much younger and got stymied by a seemingly impossible jump (As it turns out, the solution requires kind of a speedrunning train of thought: Use a Cyclone Spin Kick to carry yourself to the platform). This time is going better, although as mentioned above, the game itself is kind of frustrating as a whole. Still, I do want to at least beat the game once.

-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Speedruns
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Watch The Speed Gamers Next Weekend!

Posted on Wednesday 3 March 2010

Since it’s about a week and a half away, I figured now is a good time to promote the Speed Gamers Metroid Marathon, taking place March 12th through the 15th.

For those of you who don’t know, while The Speed Gamers may or may not have been the first group to do gaming marathons for charity, they’re definitely the group who popularized the concept. On a somewhat more personal level, even though some people at Speed Demos Archive–including myself–were rather critical of some of the gameplay in their marathons, they were still cool enough to send two of their ranks, Phil and Baltes, to Virginia to help out with the SDA Marathon back in January.

So a little bit more about this marathon in particular. They’ll be playing through every game in the Metroid series in a span of 72 hours. They’re trying to raise $15,000 for the Halton Autistic Family Support Group.

For more on The Speed Gamers, visit their website, or lurk around their community.

Posted by emptyeye / Tags:Speedruns
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So What Am I Up To?

Posted on Saturday 20 February 2010

First of all, yes, I am still alive.

My speedrun of Air Fortress is…well, I’m still trying. Thus far, the furthest I’ve made it without Game Overing on a space-shooter segment is level 8 of the First Quest, although I have done all the fortresses themselves clean in one go. Still a ways off from a quality run though.

When I’m not doing that, I’ve been playing through the NES version of Wizardry I: Proving Grounds of the Mad Overlord. Perhaps more appealing to you more creative sorts out there will be the fact that I’ve been trying to take this and turn it into a story of sorts. You can read my efforts on that here, or if you want to jump right into where the storytelling begins, that post is here.

Finally, I’m still working on my game. New progress includes actually pulling one enemy from a choice of several for you to fight based on the region of the (Still very small) world you’re in, and more differentiation between the three classes you’ll be able to choose from (Different stats on level up, etc.)…although now that I think about it, the mere fact that you even can pick your class is new. So that’s still coming along as well.
-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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“That Speedruns Games Under Ridiculous Conditions Guy”

Posted on Saturday 6 February 2010

Last night I made my first attempt at speedrunning Air Fortress while recording to my DVD recorder. This attempt ended about 25 minutes in because I was too risky in the space-shooting segments. It’s really amazing that it even lasted that long, however.

Ladies and Gentlemen, I give you a screenshot of, effectively, what I’m seeing while running while recording. You’ll note the giant RECORDING symbol which obscures my life total. In this particular screenshot, it’s actually not a big deal (You die in one hit in the space-shooting segments), but it’s a bit annoying to not know how much life I have at any given time in the fortresses themselves.

Still, I’ll get through it like I do everything else.

Posted by emptyeye / Tags:Speedruns
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Post-MAGFest 8/Speed Demos Archive Charity Marathon Wrapup

Posted on Wednesday 6 January 2010

This post isn’t going to have quite the marathon-to-MAGFest balance I thought it would when Silver and I embarked on the journey to MAGFest 8. But more on that later. Once again, most of this is behind a cut because it’s obscenely long.
(Continue reading…)

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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Less Than Two Weeks!

Posted on Monday 21 December 2009

Until Classic Games Done Quick, which is the official name for the SDA Charity Marathon! Myself and 21 other runners will be playing through 72 games in 54 hours or so, starting at 6PM January 1st with the original Mega Man, and ending at about midnight January 3rd/4th with the completion of Final Fantasy VI. Again, we’re playing for CARE, so come by the SDA Main Page over new year’s weekend to watch, chat, and donate!

I’ve been stepping up my practice for this over the past two weeks, especially my Teenage Mutant Ninja Turtles playing, since I had very little previous experience with it, and it’s known as one of the harder games on the NES. My best run is currently a little over 24 minutes, which I’ll definitely take in a live setting. Part of this was the fact that I got some good luck with where the Technodrome decided to spawn in Area 5, but my actual execution is definitely improving as well. The other four games I’m not particularly concerned with.

In non-speedrunning news, I’ve gotten past a bump in the road as regards the game I’m making. I managed a completely inefficient, but ultimately working, method of equipping and (More importantly) unequipping items. The next step is going to be working out magic.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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