Oct 27

Vote on the 11/1 Suffering Saturday!

Having successfully defeated The Legend of the Mystical Ninja (Yes, that first “the” is actually in the title), it’s time to resurrect the poll for this upcoming edition of Suffering Saturday. We have an all-NES edition this time, as joining poll mainstay Rad Racer are three new entrants:

Gradius is one of the original “Shmups”, and is also noteworthy for “Gradius Syndrome”, which amounts to “The game gives you lives, but no one is quite sure why, since you’ll use them all after your first death thanks to being incredibly underpowered.”

Ironsword: Wizards and Warriors II is the sequel to a pre-Battletoads Rare game. The music is great, and…not much else about it is that great, honestly. I’ve gotten to the final boss in the past, but could never seal the deal and beat it.

Iron Tank is by SNK, and you take control of a, well, Iron Tank during D-Day. I never got that far into this as a kid.

In any event, choose my fate!


What Game Should I Play For Suffering Saturday #11?

  • Ironsword: Wizards and Warriors II (NES) (40%, 12 Votes)
  • Gradius (NES) (37%, 11 Votes)
  • Rad Racer (NES) (13%, 4 Votes)
  • Iron Tank (NES) (10%, 3 Votes)

Total Voters: 30

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Oct 19

The 10/25 Suffering Saturday Game: Legend of the Mystical Ninja!

This past Saturday, after 4 and a half hours or so, I successfully defeated Vectorman. I’ll eventually write about it for Games I Beat In 2014, but for now it’ll suffice to say I enjoyed it more than I would, given how it started, and given I was apparently playing it wrong the whole time.

In any event, because last week’s poll was so close, in lieu of a poll this week, I’m simply going to make the 10/25 game Legend of the Mystical Ninja. This is a game I never beat as a kid, although “punishing of mistakes” is probably a more accurate descriptor than “hard” per se. In any event, it’s a fun game, and it should be enjoyable for everyone, myself included. Tune into my stream on the 25th at noon EDT to see how I do!


Oct 13

Vote on the 10/18 Suffering Saturday Game!

Suffering Saturday took some time off this past weekend, but it’s back, with two from the previous poll and a couple new entries! Joining Cosmo Tank and Vectorman this week in the poll are Fatal Labyrinth and Legend of the Mystical Ninja! Click on either name for a quick gameplay primer if you’ve never heard of them. Fata Labyrinth is a Roguelike that, oddly, gives you continues, while Legend of the Mystical Ninja is a quirky Americanization of a game in the Goemon series.

Eeny, Meeny, Miney, Mo, choose my game, go go go!


What Game Should I Play For Suffering Saturday #9?

  • Vectorman (Genesis) (39%, 30 Votes)
  • Legend of the Mystical Ninja (SNES) (38%, 29 Votes)
  • Fatal Labyrinth (Genesis) (18%, 14 Votes)
  • Cosmo Tank (Game Boy) (5%, 4 Votes)

Total Voters: 77

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Sep 27

Vote for the Second 10/4 Suffering Saturday Game!

I’m continuing to work my way through Ecco the Dolphin. No, after 12 hours of play, I still haven’t beaten it, but I have made it to the infamous Welcome to the Machine level. I even managed to complete it a few times, but I sadly died on the final boss, which meant I got re-welcomed to the machine. All five minutes of it. Each time.

Since I hopefully will break through and beat the boss one of these times next Saturday, I’ve started a poll for what the next game after that should be. Traditionally, I’ve just started the second-place game, but we’re doing something different this time. This time, to make up for the lack of poll this past week, you get to pick which game I’ll be kicking off upon the completion of Ecco. And for the first time, you have four games to choose from!

Joining Rad Racer and Cosmo Tank this time are two newcomers. Vectorman for the Genesis is a game I don’t know much about other than A. It’s hard, and B. There was a contest upon its release where you could win $25000 for, I think, being the first person to beat it. Kid Icarus for the NES is “The not-that-good game created on the Metroid engine”. It’s also hard. It has multiple endings, but what you have to do to actually get them is pretty arcane, and involves at least one “score” the game keeps track of that you can’t see.

Choose my 10/4 fate!

What Should the Second Game for Suffering Saturday #8 Be?

  • Kid Icarus (NES) (50%, 25 Votes)
  • Vectorman (Genesis) (34%, 17 Votes)
  • Cosmo Tank (Game Boy) (10%, 5 Votes)
  • Rad Racer (NES) (6%, 3 Votes)

Total Voters: 50

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Sep 14

Vote on the 9/20 Suffering Saturday!

With another week of suffering came another game defeated. I managed to get through all of Snake Rattle ‘N Roll, so that means it’s time for another game to take its place in the poll.

Joining Cosmo Tank and Rad Racer as your voting options this week is our first Genesis game. That’s right, it’s Flipper for my generation, Ecco the Dolphin! If you weren’t a Genesis kid, click here for a gameplay primer. Ecco the Dolphin involves aliens, time travel, and most infamously (And the main reason it’s a Suffering Saturday candidate), a five-minute-long autoscroller named after a Pink Floyd song that you have to re-do if you die on the final boss.

Anyway, I have a feeling I already know what’s going to win, but it’s not up to me. Choose my fate!

What Game Should I Play For Suffering Saturday #6?

  • Ecco the Dolphin (Genesis) (51%, 25 Votes)
  • Rad Racer (NES) (27%, 13 Votes)
  • Cosmo Tank (Game Boy) (22%, 11 Votes)

Total Voters: 49

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Sep 07

Vote on the 9/13 Suffering Saturday!

First off, thanks to everyone who’s been voting so far. The voting totals are climbing, which makes me happy. We broke 60 votes for the first time with this past poll!

This past week, I managed, with many continues, to defeat 3-D Worldrunner. I then beat it twice more instantly. So that means a new game gets swapped into the Suffering Saturday poll rotation (If you’re curious, I got to race 5 of 8 in Rad Racer with the rest of the time I had.)

Joining Snake Rattle N’ Roll and Rad Racer is our first Game Boy game, Cosmo Tank! Check out a brief gameplay primer here, but Cosmo Tank is a genre-blending game by Atlus that combines overhead and first-person tank action. You’re trying to save a solar system from some evil aliens, or something (It’s been a long time since I played it). Similar to Blaster Master, it really needed some kind of save system; starting over from the beginning every time was not fun.

In any event! Choose my fate!


What Game Should I Play For Suffering Saturday #5?

  • Snake, Rattle 'N Roll (NES) (40%, 17 Votes)
  • Cosmo Tank (Game Boy) (33%, 14 Votes)
  • Rad Racer (NES) (27%, 11 Votes)

Total Voters: 42

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Aug 31

Vote on the 9/6 Suffering Saturday!

While it took about 3 hours, I did manage to beat Blaster Master yesterday. I didn’t manage to make it through Snake, Rattle ‘N Roll, but that’s okay. That, along with 3-D Worldrunner (Read about both of these in the previous poll post), will re-enter the voting pool. Joining them is a new challenger. Those of you who remember the dominance of Homestar Runner in the early 2000s will recognize one of the tunes from this game as being the basis for the Japanese Cartoon theme song. That’s right, rolling in from Square’s pre-Final Fantasy days, it’s RAAAAAAAAAAAAAAAAAAAAAAAD RACERRRRRRRRRRRRRRRRRRRRRRRR!

Which of these three stupidly hard games should I play on Saturday the 6th? You decide!


What Game Should I Play For Suffering Saturday #4?

  • 3-D Worldrunner (NES) (35%, 21 Votes)
  • Rad Racer (NES) (33%, 20 Votes)
  • Snake, Rattle 'N Roll (NES) (32%, 19 Votes)

Total Voters: 60

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Aug 23

Vote on the 8/30 Suffering Saturday!

So today I had a successful Suffering Saturday stream, beating both Super Ghouls ‘N Ghosts and the arcade version of Ghosts ‘N Goblins. Look for writeups on those in the Games I Beat In 2014 series soon. For now, though, it’s time to vote on what game I suffer through next Saturday!

Since two of the three choices from the first poll have been conquered, I’m adding some new blood to this poll. Joining Blaster Master are a couple of NES games I own but never beat. Snake Rattle N’ Roll is one of a number of NES games by Rare that’s even harder than Battletoads. 3D Worldrunner is a Space Harrier ripoff by pre-Final Fantasy Square.

What shall I play? You can vote until Friday the 29th at 11:59PM EDT.

Choose my fate!


What Game Should I Play For Suffering Saturday #3?

  • Blaster Master (NES) (39%, 23 Votes)
  • Snake, Rattle 'N Roll (NES) (34%, 20 Votes)
  • 3-D Worldrunner (NES) (27%, 16 Votes)

Total Voters: 59

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Aug 23

Thoughts on Streaming Speedruns, and *GDQs

These are some thoughts that I had about streaming and the Games Done Quick marathons.

On Streaming As A Skill
I tend to lurk, and occasionally post on, the Twitch subreddit. A common question for awhile was “How do I get a bigger viewership?” or “What are some games I can play that can get me more viewers?” This is perfectly reasonable. After all, if we didn’t want other people to watch our streams, we wouldn’t bother sending our gameplay over the Internet (More on this later). But to my mind, it’s the wrong question to ask for someone just starting out. I went over this in a thread I created on the subreddit, but I feel like people don’t always appreciate that the things commonly thought of as requirements to build an audience/be a good caster, such as talking and interacting with your chat while playing your game/s of choice, is a skill, and one that takes time to develop. If you go back and watch Classic Games Done Quick, the very first SDA marathon, and compare it to Summer Games Done Quick 2014, the most recent, the ability of the participants to talk and play at the same time (Or, alternately, to realize they can’t do that, and have a couch/commentary crew capable of picking up the slack) is like night and day. You should obviously stream games you enjoy, but within that set, when first starting out, you should also stream games that allow you to develop the game-while-interacting skillset. It’s not like interacting with your friends on the couch, or even in online gaming, since your chat is A. not playing with you and B. probably out of your line of sight, so glancing over at your chat is something you have to develop as a skill. You also have to develop filling dead air, so to speak, so that when someone comes in, they see you engaged and are more likely to say hello. These are important to building viewership, though not the only factor.

On Streaming For Popularity
As I mentioned above, one reason we stream is because we want others to see those streams, whether you’re a “variety” streamer, a speedrunner, or go back and forth between the two (Crumps is an excellent example of the latter–he runs Final Fantasy IV, but also plays a lot of MLB the Show ’14, to name just two of the games he typically streams). To put it bluntly, if you claim that popularity isn’t in at least the back of your mind when you stream (Or submit a speedrun to SDA/Youtube/whatever), you’re lying–if you were really “all about the run, maaaaaan”, you’d either not submit to those places, or submit anonymously.

And there’s not anything wrong with that! Hugo Award winning author John Scalzi made an excellent post on his blog where he basically says “What do you mean ‘No one goes into writing to get rich?! I did!” I feel more or less the same way about streaming.

Now, despite Scalzi’s blog post, I’m not saying that you should stream (Be it speedrunning, variety, or hybrid–I disagree that a person has to be one or the other exclusively, hence the introduction of Suffering Saturdays to my weekly schedule) primarily or exclusively to make money or to get popular. This is for a couple reasons–first of all, much like hitting it big in music or writing or some other creative profession, the odds of it actually working out for you are long (Many authors, including some bestsellers, still hold down day jobs). Again, more on this below. Secondly, if you don’t honestly enjoy streaming, it’ll show in an inferior product. Third, as with anything, turning something from a hobby into a career changes a lot of the dynamics around it.

But if you honestly enjoy streaming, and you’re good at it, and you’d continue to do it even if you never hit it big, so to speak, there’s nothing wrong with trying to make some money at it, be it via Twitch partnership/subscriptions, donations, or some other cross-selling that I haven’t thought of. Luckily, as more and more speedrunners have gotten subscription buttons from Twitch, and the hobby hasn’t collapsed from the introduction of “Twitchbux”, the attitude of “How DARE you get PAID to do something you LIKE” that was prevalent in speedrunning a year or two ago seems to have largely gone away.

Indeed, I would argue that more speedrunners doing so full-time is good for speedrunning. Look at American sports for an example of what I’m talking about–whatever else you think about sports players and their salaries, the fact is the quality of play in sports improved markedly starting around 40 years ago, when the rank-and-file players began to make enough money that they could focus on sports as their full-time year-round profession, rather than having to hold down a separate job in the offseason. I think more people spending more time on speedrunning will, similarly, lead to higher quality speedruns and speedrunning streams.

On Games Done Quick Game Selection
Let me preface this by saying that overall, Mike (Or in SGDQ’s case, romscout) and the selection committee do an excellent job of selecting the games that will raise the most money for charities. I’ve told rom in the past that he can feel free to link the donation tracker to past marathons and just say “Scoreboard!” if I ever excessively complain about game selection. I also think that, in general, people’s cries of “salt” or “bitching” about game selection is overstated. Is there a substantial amount of disappointment when someone’s game doesn’t get in? Of course, for some reasons I’ll get into below. But at least on SDA, most of the disappointment and question is polite (There are exceptions, of course), and even when things get heated, there’s a legitimate point as often as not–I maintain that, when rejection reasons were still public, “We think this game could use a break” was a terrible rejection reason in itself. Again, more on that below.

That said, raising the maximum amount of money for charity is, or at least seems to be, the primary goal of Awesome Games Done Quick in particular. There are other factors, of course, but AGDQ is for the charity first, the viewers second, the runners third (Mike Uyama’s contract with PCF should remove all doubt in this regard). Compare this to something like European Speedster Assembly, where that order is reversed. This informs the game selection quite a bit.

It’s also true that the GDQs are by far the most popular speedrunning event each year in terms of viewership. Some people take this to mean “If I can just get my game into a GDQ, I’ll have mega-popularity after the fact!” Well, I’m living proof that this isn’t true. And I’ll admit that for awhile, I felt like the one person at AGDQ2013 who didn’t see a massive viewership boost (Or indeed, any at all).

With some perspective, I now realize that this is due to confirmation and survivorship bias. People, myself included, tend to remember the few examples in which GDQ exposure directly or indirectly leads to someone’s stream blowing up in popularity, while forgetting the many times where it doesn’t happen. The fact is that even if your game makes it in, your getting more popular after the fact outside of the substantial follower boost is still a longshot. Any examples you can think of were likely already established streamers with a core viewership that put them in the top 1% or so of streamers on Twitch before they ever ran at a GDQ (If you think I’m kidding, hit Random on the Twitch directory and marvel at the sheer number of streams with single-digit viewers. Getting into the top 1% takes less than you’d think). In other words, going from 10 viewers to 1500 just doesn’t happen (Even the example you’re no doubt thinking of didn’t happen that way, I promise).

That said, of course people want to play their game in front of an audience regardless. And I’m not going to tell people not to be disappointed when their game gets rejected–I think Uznare hit on why people take rejections so personally in this post (You’ll probably need to scroll down a bit; Taiga Forum’s direct links don’t work quite right). As mentioned above, the primary focus of a GDQ is to raise as much money as possible, which means a certain amount of “AAA” series (Not necessarily games. I had a conversation earlier today where I realized the homogenization of the marathons isn’t as bad as it sometimes seems. Take Mega Man as an example. I believe at one point or another, every Mega Man game in the “classic” series has been at an GDQ. That’s ten different games, but in my head, I tend to just think of them as “Mega Man”, so I don’t blame people for thinking “Great, another 5 hour Mega Man block at another GDQ” even if those blocks have some variety from marathon to marathon) will always get into a GDQ. That proportion is only likely to increase as time passes. So while it’s easy to say “Being rejected isn’t a big deal, just wait 6 months or a year and submit again”, I agree with Uznare’s sentiment–if a game doesn’t get into a given GDQ, does it really have a chance in future GDQs given what I wrote above? I feel like the answer is “no”.

I also noticed, and maybe this is confirmation bias again, that a lot of the people saying it’s not a big deal if your game doesn’t get in are the same people who never have to worry about not getting to represent their game at a GDQ, either because their games are so popular that they can’t be denied, or because the person is so well-loved that all they have to do is say the word and they have multiple games in (Heck, two years ago, I was probably one of those people, though I have no idea where my standing in the community is now. If I had to guess, I seem to be more well-known and highly regarded by other speedrunners than by the viewership at large). It’s a lot easier to “tsk tsk” someone about something you don’t have to worry about.

On that note, kudos to the staff in the thread for being more transparent about the process in general, and more specifically, the fact that yes, certain games and runners have a leg up on others in the selection process. This was something of an unwritten rule before, and I’m glad it’s being acknowledged publicly. As I related above, “We think this game could use a break” was terrible justification in itself, when there are games that will be automatic “ins” no matter how many times in a row they appear (And with good reason. I love Super Metroid, for instance, but if I’m a runner of Spyro the Dragon, for instance, and I submit it, don’t tell me Spyro can use a break when Super Metroid is in for the [#of GDQs there have been]’th time in a row. Sure, tell me the reception wasn’t good, or it didn’t raise a lot of money, or you just don’t like Spyro, or I’m not popular/well known enough in the community, whatever. But the attempts to be diplomatic and avoid hurt feelings just made it look like Mike was trying to BS people as to the real reason their game didn’t make it in. I won’t say “don’t be disappointed if your game is rejected”, but I will say “be prepared to hear some hard truth about why your game is rejected”). It does satisfy me to see that aspect of the selection process out in the open so everyone understands it instead of being confused about why Game A made it in and Game B didn’t–the answer probably boils down to “Game A will raise more money for one reason or another”.

I’m aware how long this is. I’m not even sure it’s coherent. But hopefully it’ll provoke some discussion.


Aug 10

Introducing the Suffering Saturday Streams!

In the last month or so, I’ve tried to come up with an actual schedule for my stream. To that end, I stream 4 days a week when I can, for anywhere from 3 to 6 hours a day. Yesterday, I tried (And failed) to beat Blaster Master on stream. Despite that the Wall2 controls of Blaster Master made me want to throw my NES out the window, I had fun with it, and it gave me the idea to make something like that a weekly thing.

To that end, I’d like to announce Suffering Saturdays. This will be a weekly event in which I try to beat a game from my childhood (Or just a super-tough game in general) that I never beat before, whether because it defeated me as a child, or because I just never got around to playing it seriously. I figure people enjoy watching streamers suffer through games, and this will represent a chance for people to laugh at my misery (And for me to possibly add a few games to the Games I Beat In 2014 series).

But how will the games for this series be chosen? That’s where you come in. Every week, I’ll present a mini-list of three games, and you vote for the game that you want to see. The game with the most votes will win; if by some miracle I manage to beat the game quickly enough, I’ll then start the game with the second-most votes on the list, and so on. Each week will be a new poll, with at least one new game.

For this first poll, I’m putting in two “GnG” games, the series that’s known for its hero parading around in underpants after taking a single hit (And crumbling into a pile of bones on a second hit). If you so choose, you can also grant me a rematch with Blaster Master, which is difficult mainly due to its length and limited continues (And, oh yeah, the stupid Wall2 controls) combined with its lack of a save system.

So! Choose my fate! Which game should I play?

Which Game Should I Play For Suffering Saturday #1?

  • Super Ghouls N' Ghosts (SNES) (45%, 22 Votes)
  • Ghosts N' Goblins (Arcade) (29%, 14 Votes)
  • Blaster Master (NES) (26%, 13 Votes)

Total Voters: 49

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