This week here on the site, I did actual, real work on the front end of the site, adding a new collection of fun musical things to give you, the listener, a glimpse into what it sounds like when a take goes horribly wrong, or when I just want to record something for its own sake and not worry too much about how it sounds. Also this week, I made a second attempt at something artsy. You can see it by clicking the right thumbnail at the top of this entry–the top is my original sketch mentioned in this entry, while the bottom is the more fleshed out, digitized version done to correct errors made in the sketching process/make it more symmetrical/etc. I actually like it; as I mentioned before, it’s a sort of Megadeth-meets-Nirvana style (And yes, I know the Nirvana logo is just a font).
In non-site news, my car’s back windshield got broken over the weekend by some uberclowns driving around with a log. Maybe someone will throw a log at their heads in retaliation. In any event, this is more of an inconvenience than anything else, as we have some type of insurance on glass on the car that doesn’t have a deductible of any sort. This doesn’t make it any more fun, though.
What is fun is the fact that I got my 14th home version AAA on the Heavy difficulty level of DDR. You can see that by clicking the left thumbnail at the top of the entry; the song is “Kick the Can” from DDR Extreme for Playstation 2. The song itself isn’t that difficult, but DDR Extreme is set up in such a way that a pad’s corner buttons double as arrows. The long story short is that this tends to give a lot of misfires that aren’t even the pad’s fault–as a natural consequence of a playstyle designed to conserve energy, I tend to graze the corner buttons and thus break my combo as the game thinks I was trying to hit an arrow way too early. In short, the fact that I AAA’ed the song is impressive moreso because of the game I did it on than for the song itself (All the other PS2 DDR games allow you to turn off this behavior).
I also went and cleaned out my desk drawers in an attempt to find my checkbook, which I knew was in the house somewhere but couldn’t figure out where. I found all sorts of interesting things–8 rolls of change, my Megadeth Rust in Peace CD–but no checkbook. As it turned out, the checkbook was in a black totebag type of thing that I would take things to and from college in. I graduated college in 2005, which should tell you how long it’s been since I actually used the checks. I’m going to start that up again for this whole album-making process, though.
Finally, I have 80-something stars in Super Mario Galaxy. I’m trying to get as many as I can before I finally beat the game, which I could have done about 15-20 stars ago.
Until next week..