First of all, yes, I am still alive.
My speedrun of Air Fortress is…well, I’m still trying. Thus far, the furthest I’ve made it without Game Overing on a space-shooter segment is level 8 of the First Quest, although I have done all the fortresses themselves clean in one go. Still a ways off from a quality run though.
When I’m not doing that, I’ve been playing through the NES version of Wizardry I: Proving Grounds of the Mad Overlord. Perhaps more appealing to you more creative sorts out there will be the fact that I’ve been trying to take this and turn it into a story of sorts. You can read my efforts on that here, or if you want to jump right into where the storytelling begins, that post is here.
Finally, I’m still working on my game. New progress includes actually pulling one enemy from a choice of several for you to fight based on the region of the (Still very small) world you’re in, and more differentiation between the three classes you’ll be able to choose from (Different stats on level up, etc.)…although now that I think about it, the mere fact that you even can pick your class is new. So that’s still coming along as well.
-EE
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Does the alignment switch work in the NES version (remember asking me how I got a G-Thief)? I know it doesn’t in the Apple II version (don’t remember if I mentioned that or not last time we covered this game). What versions allow your spell points to be restored just by making it back? I don’t recall that on the Apple II either (just nap in the stables, restore HP with Dios & Co.) plus that’s the version I’m mostly used to.
I still recommend the IIGS version of Bard’s Tale (the graphics and music rock, stare at one of the catacomb walls for a bit), I don’t know how different the NES version is.
Author
Yeah, alignment switching works in the NES version, although not necessarily right away. I think I employed that at some point in Wizardry II NES. And I read somewhere, I forget where, that the computer versions restored your magic upon making it to the surface. Thinking about it, though, that doesn’t make much sense…otherwise, what would the point of the Stables be?
I’m told the NES Bard’s Tale is actually pretty watered down, but it’s not like I’d know the difference anyway.
Heh, I always liked the NES Wizardry (“Proving grounds of the mad overload” as the strategy book says). I’m assuming this is to sort fo “research” your game? Cool stuff!
Author
Research is part of it, yeah, but honestly, I just like the game in particular, and the early Wizardries in general.