browsing Non-Rhythm Gaming

Giving Up A Competitive Advantage

Posted on Wednesday 12 November 2008

A few entries down, I gave my preliminary thoughts on some of the MAGFest VII Challenges. In the comments for that entry, Ryon, who’s running the booth, asked me if I thought any of the challenges were mis-rated besides Castlevania II. Because it seems like my comments have actually caused this challenge’s difficulty to be changed, and because I don’t want to seem as though I’m colluding with Ryon to change some of the difficulties for my own personal gain, what follows is the entire text of the e-mail I sent him regarding this, with his replies interspersed throughout.

For readability purposes, my words will be in red, while Ryon’s will be bolded. Typos have not been fixed; the only change I made was that the word between “Mike” and “Tyson” was not originally starred out, and I removed our respective signatures. I’ll be pointing stuff out as we go; that will be in ordinary black text with parantheses around them.

Hey,

Earlier today I went and finished up my first looks at (Most of) the MAGFest VII challenges. I’m honestly a bit leary of giving you my thoughts on them, for a couple reasons. The first is that, like you, I’m only one person, with a skillset and familiarity that’s different from yours. The second is that a lot of these are based on rather short practices/first looks (Go ahead and presume this to be the case unless I say otherwise)–with enough time, I get the feeling I could eventually handle most of them without major problems (Exceptions: Some of the ones I tried and failed at least year, and Mike ******* Tyson). The third, and most important reason, is that I really don’t want to make it look like I’m colluding with you to change difficulties to make things easier on myself. As such, if you don’t mind, I’d like to also post these comments to the various places people would be interested (Off the top of my head: My site, The Shizz, the MAGFest.org thread, and SDA). That way, opinions from other people could also be solicited, and even if they do all plan on competing in the Challenges Booth to varying degrees, a cross-section of opinions is almost certainly better than going off of the opinions of one high-finishing person who has a vested interest in how the difficulties ultimately end up.

Mark,

You’re feedback really helps, even though I have to take your opinions with the notion that you’re an Expert NES gamer. :)

I’ll comment on your thoughts individually (and probably on The Shizz if you get any discussion)

Oh, and since the Castlevania II challenge appears headed for a difficulty change (Which I don’t mind), you may want to put some kind of “difficulties subject to change” message on the site up to a certain date based on opinions from others.

I still can’t get Drac stuck, despite trying for quite a while tonight. Hard is a better difficulty for it, as a random person walking up to the booth with no clue what they’re doing will definitely find it challenging. Interesting side note: I really thought that one was impossible, as it was damn near impossible getting to Drac with only the Leather Whip and the Holy Water. Oh well, that’s why we want people to test them for us beforehand.

(I tried this challenge again today to make sure it was as easy as I remembered. It is, although Drac escaped the lockdown several times in each attempt, which was something I hadn’t experienced before [Usually it was once or twice].)

That said, my thoughts:

-In general, I note that a lot of “one-hit kill” challenges are on the Normal difficulty, which is weird to me. Again, take this with a grain of salt, as this is really my first time playing through a lot of these, so they’ll probably get easier with more practice.

Usually, if someone can play a Normal a couple of times and beat it, that’s about right. I don’t usually consider it Hard unless it’s pretty unfair from the start.

-Balloon Fight is an odd one. I actually haven’t been able to Perfect the bonus stage yet, even knowing you can cross the screen by going off its edge. Maybe I’m just bad at it, I don’t know.

I think you’re just bad at it.

(Ouch!)

-Battle of Olympus: I found that the Lightning Bolt you can shoot (Up + B) helps a lot here, particularly if you can get a good six or seven hits on Hades first. That said, this is probably fine where it is.

Yup.

-Burgertime’s save state didn’t work for me. I’ll presume the problem is with the ROM I have for now.

Probably. Try getting the ROM from where I’ll told you earlier. Also, which version of FCU Ultra are you using?

(No, I’m not publicly telling you where he told me to get them.)

-The difficulties of Castlevania and Castlevania II could probably be switched and you’d be fine. As with a lot of the challenges, play the Castlevania one long enough and you can eventually figure out how it works, so to speak, but even then, taking the knowledge and actually using it to kill Death with no special weapons is still pretty tough.

The battle with Death can be reasonable or hard thanks to the randomness of the sickles. If you get a good pattern, I wouldn’t consider it an Expert. The Legend of Zelda challenge is similar. If the severed Gleelok heads stay in the top left and right corners, killing the rest of him with the wand is cake. Since randomness factors quite a bit, that’s what separates it from being Expert. (my opinion)

(I’m not actually convinced that the sickles are totally random, though I suppose it’s close enough, and I consider this challenge on the Hard/Expert border even taking this into account)

-Code Name: Viper was really the most obvious of the “Yes, this is my first time playing the game, but this is really only worth one point?” challenges I went through.

If enough people complain, I’d raise it to Hard. Or drop the difficulty in the game to Normal, which slows down the bullets and enemies quite a bit.

(Note that Rolling Thunder plays pretty much the same way, but I found that challenge much easier for some reason)

-The US version of Contra wasn’t in the torrent of ROMS I downloaded at all, unless it’s hiding under some different name. Weird stuff.

(I have no idea why I included this in the e-mail)

-There’s an Hour Glass in your inventory that makes the end of the Faxanadu challenge pretty easy (Presuming the challenge is merely “get Pendant” and not “get Pendant and escape tower”). I’m not sure if that was intentional–if you didn’t know, the hour glass stops the Wyverns from firing their fireballs while it’s in effect.

Whoops! That wasn’t supposed to be there. Pretty much makes the two Wyverns a cakewalk. That’s removed and will be updated on the site.

(I now wish I hadn’t mentioned this. ;) )

-Ghosts N’ Goblins is an interesting one in that “Clear level 1 with a weapon generally thought to be awful” is apparently the same difficulty as last year’s “Clear level 1; how you do it is up to you.” I don’t disagree with this at all (Level 1 isn’t THAT bad; it’s about the second half of level 2 that the game starts kicking your ass), just thought it was interesting.

Since so many people hate that game, I figured anyone could walk up and run through it. Probably the hardest part is the Red Demon at the end of the cemetary with the Torch. So, it’s a little challenging. Dan probably laughed at this one.

(Of all the people to give “FREE POINTS HERE!” challenges to, he picks Dan. That said, it’s only 1 point, and the challenge itself is actually not bad at all, for the reason I mentioned above. Plus, I guess I shouldn’t complain, given last year’s Battletoads challenges)

-Gradius and Ice Climber both had bizarre behavior for me. As with Burgertime, the problem is likely on my end (Thanks for that link, by the way–I’ll check it out in a bit).

Strange. Both of these challenges can be performed w/o the save states. Start a new game in Gradius and select Mountain 5 in Ice Climber. The save states were only for show.

(I had a feeling about these being doable without save states, even though the challenges page says Mountain 10 for Ice Climber. Not sure which one is wrong. And no, I’m still not publicly giving you that link.)

-I note that a “one life” clause has been added to last year’s Mega Man Hard challenge to make it Expert. Probably a good move.

Especially since no one gave it a try.

(This challenge minus the one-life clause was “Hard” last year, and was basically ignored in favor of the corresponding Expert challenge “Beat the Yellow Devil/Rock Monster with only the Arm Cannon”..which was actually easier in my opinion).

-I’m sort of confused as to why the Mega Man 4 and 5 challenges are Hard and Normal respectively, whereas similar challenges on Mega Man 2 and 3 last year were Expert, and 2 even gave you an energy tank to use. Are the bosses easier as a whole? Does the Mega Buster make a difference? Are you expecting that lots of people will have played the games before (Like with MM2 and 3 in particular)? Just curious as to the reasoning here.

When the Mega Buster was introduced in MM4, tackling bosses with just the cannon got easier. MM4 is still tough, but there are several bosses that are a cakewalk for energy refilling. MM5 is a joke (my opinion here) with the charge shot. But, if the MM4 is too hard, I’ll bump it to Expert. We’ll see what the masses say.

-I took a few cracks at the Metroid Hard challenge and decided that the time and effort it would take me to learn how to execute it would be better spent on the Expert challenge. Make of that what you will.

Each challenge is worth points individually. So, beat the Hard and Expert Metroid and you get the points for both challenges. That way everyone tries all the challenges, not just the most difficult for each game. That’s part of the reason I picked more games and fewer challenges per game. Unless the challenge for a single game was too evil (see Snake’s Revenge).

(This is a rule change from last year, even though Metroid and Snake’s Revenge are the only two games where it comes into play.)

-Ninja Gaiden II’s Expert challenge is something that I’ve done as a sort of personal challenge before this, so I’m not sure you should take anything I say about it seriously. From an objective standpoint, given that I was the only person to complete either Ninja Gaiden challenge last year (If I remember right, even Dan tried and failed the harder one), I suppose it’s okay on Expert; just be aware that it’ll be a fairly easy 3 points for me (Which, currently, is offset by my general lack of Mega Man games later than 3).

Must be nice to be good at Ninja Gaiden 2. And Battletoads. (Grumble…)

(Ninja Gaiden II final boss gauntlet with no special weapons? Easy. Battletoads? Piece of cake. Balloon Fight’s bonus stage? Just too darn hard for me.)

-Stupid yellow car in R.C. Pro-Am. That’s all I’ll say on that. Yeah, I know what you’re supposed to do, but I can’t seem to make it happen for some reason.

That’s the only reason I picked that stage. I can’t wait to see how many people start yelling at that stupid yellow car!

-Snake’s Revenge’s Hard challenge has a definite pattern to it, though both timing the rockets right and actually getting them through the corridor 14 times in a row with no mistakes is still pretty difficult such that it’s rated fine. As for the Expert challenge, holy Christ is that accurate. There’s some secret to survival that I haven’t figured out yet (And don’t tell me what it is please), apparently.

Allegedly, the Expert challenge is possible. Good f*kin’ luck.

Everything else seems okay (Though I share Metal Dream’s inability to beat Pro Wrestling, heh. Always had that problem, actually). And again, take everything with the requisite grain of salt. It probably looks like I’m slamming your efforts to try and rate these things, which isn’t my goal at all (Like you said, you’re one person, and these things are always kind of subjective anyway). Just my honest opinions, which are subject to change as I practice some more of these.

Great Puma keeping you down, huh? Funny, Phil and I both didn’t think much of that one. Just goes to show how much difference in opinion on these challenges there is.

Hope that helps you out. And again, let me know if it’s okay to post these thoughts elsewhere–especially as they may actually have some influence, I think it’d only be fair if they were public knowledge.

Please post away (even keep my comments if you’d like) as I’d really like to keep people interested and excited about the booth. Even if people figure out tricks to finish one challenge or another, unless you’re awesome at all 67 games, there will be enough competition to keep things interesting. Plus, we’ll actually have all the prizes in-stock this year!

(So here you go)

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal
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MAGFest VII Challenges Preliminary Thoughts

Posted on Saturday 1 November 2008

I had written this at the Official MAGFest site, but it somehow got gobbled up (Or I never actually hit “post”), so here they are again, in a slightly modified form.

We’re exactly two months away from MAGFest (The official title for this year seems to be MAGFest: The 7th Fest) now, and I’ve been doing a bit of practicing on the challenges in hoping to better my third-place finish from last year. My basic thoughts to this point:

  • Maybe it’s because I haven’t spent as much time with them, or maybe it’s because they’re on games I’ve never played before, but so far, it seems like a lot of the Normal challenges are actually harder than the Hard/Expert ones, even moreso than last year (Where there was some overlap between the extremes of the difficulties, which isn’t a bad thing necessarily).
  • I have the feeling that what was supposed to be one of the pseudo-impossible challenges (You can probably guess which one) was not tested as thoroughly as it should have been.
  • I can’t make the Athena save state work. I had this problem last year too. Odd. Apparently, Athena is bored, so she decided to foil any attempts to start at any point in her game that isn’t the beginning.
  • Unrelated to this year in particular, I should tell Metal Dream that I want a Dr. Mario rematch, preferably when I’m running on more than four hours sleep. It won’t change anything about last year, but it may make me feel better about my thoughts that I essentially handed it to him rather than him taking it from me (Again, not that how he won it matters).

Two months left! Woo!

Posted by emptyeye / Tags:Non-Rhythm Gaming
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Yay, MAGFest Challenges!

Posted on Thursday 23 October 2008

Earlier this week, the MAGFest 7 Challenges were posted. This year is going to be interesting for a couple reasons. First and foremost, as compared to last year’s booth, there are a much higher percentage of games I’ve never actually played before (Though in talking to some other people, it seems a lot of us are in the same boat on that front). Last year, Metal Dream (You may remember him from such performances as “Taking second in last year’s Challenges Booth” and “beating my ass at Dr. Mario“) noted that I have an analytical play style when it comes to gaming. I suppose this is true, as it almost has to be to be a successful speedrunner (Where moreso than in ordinary gaming, you have to be ultra-prepared for every possibility and ready to adjust your gameplan on the fly depending on what you see), though I wasn’t conscious of it until he pointed it out. In any event, over the next two-plus months, we’ll see how true that really is as I prepare for this year’s Challenge Booth.

The other monkey wrench in the plans this year is a decided SDA presence. The administration decided to have an SDA gathering, and MAGFest was chosen as the gathering place. Put another way, there’s likely to be more competition than there was last year, at least as far as the top 10 went, where as few as 8 points was good enough for a shirt (As a reminder in case you didn’t click the above link, Kareshi had 51 points by the end, Metal Dream and myself had 50, and 4th place had 28). Or it should have been, had a series of events not conspired to ensure that we won’t get the shirts until arriving at M7.

Time to practice!

Posted by emptyeye / Tags:Non-Rhythm Gaming
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When All You Have is a German Suplex…

Posted on Thursday 16 October 2008

Lately I’ve been repeatedly playing the classic beat ‘em up game Final Fight. My ultimate goal is to speedrun it–considering that the version found in Capcom Classics Collection is pretty much arcade perfect, this is no easy feat. See, arcade games, especially in the late 80s, were fun, to be sure. They were also freaking cheap, the goal basically being to get you to pump in as many quarters as possible in a short time. This, essentially, makes me feel completely incompetent at this particular version (I can fake it pretty well on the SNES port, thanks to the fact that the limitations of the hardware mean you don’t face any more than 3 enemies on the screen at once). The fact that I choose to play as the impossibly buff mayor of Metro City, Mike Haggar, probably isn’t helping. Haggar is very strong, to be sure, and he’s also, to me, more fun than the other characters to play as–there’s something even more satisfying than usual about being able to piledrive a particularly difficult enemy to his doom. He’s also slow (In both movement speed and attack speed), which makes actual timing more of an issue than with the quicker characters. Somewhat paradoxically, Haggar can generally handle large groups of enemies without much trouble (Just keep suplexing them into one another), but individual enemies can be a bit of a problem, particularly the quicker ones.

Oh well, I’ll keep plugging away, slowly suplexing and pile-driving my way to competence in this game.

Posted by emptyeye / Tags:Non-Rhythm Gaming
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Cool Ambient Exploration

Posted on Sunday 5 October 2008

From my watching way too many Let’s Plays on Youtube–I particularly recommend Deceased Crab’s channel–I’m occasionally introduced to cool games I would never have heard of otherwise. Mr. Crab indirectly introduced me to a couple games by one Nifflas. Within a Deep Forest, Knytt, and Knytt Stories are relaxing little games with ambient music where the focus is less on killing everything that moves and more on exploring your world. Yeah, there are objectives in each game, but the point is really to explore the games’ universe and discover its secrets. In all three of the games, there’s relatively little that can kill you, save points are frequent, and in Knytt in particular, exploration and non-linearity are the name of the game (Within a Deep Forest and Knytt Stories play a bit more traditionally–there’s still not much that can harm you, but the structure is a bit more focused on grabbing power-ups to increase your capabilities and access new areas. Knytt gives you all that from the start). Check them out if you get a chance, even if you don’t normally play a lot of video games. Amusingly, the games were made using Multimedia Fusion 2, which was also the development tool for the decidedly not ambient and friendly I Wanna Be The Guy, which can be best summed up by this video starting at about 3 minutes and going to 3:30 or so. Yes, Dracula chucks his glass at you in the middle of his speech and kills you if you’re not paying attention. Pretty much all of IWBTG is composed of sadistically difficult trial-and-error stuff like this.

So, bottom line, play Nifflas’s games.

Posted by emptyeye / Tags:Non-Rhythm Gaming
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Speedrunning Caveman

Posted on Friday 3 October 2008

Yeah. Today I managed to record my first really satisfactory (Read: one-life) speedrun of Chuck Rock. The time from gaining control of Chuck to the final hit on the T-Rex was 13:11 (For some comparison, the average Youtube video is typically only on the third of fice levels at that point); the SDA time would probably be several seconds higher, as they time until loss of character control, and there are roughly five seconds after striking the decisive blow that you still have control of Chuck. I’m still going to try and improve the run a bit more, though…the last boss in particular can be done faster.

In other news, I’ve been messing about with something called the RPG Toolkit. I don’t expect anything serious to come out of it–making games takes a lot of time and dedication, and we know by now how flighty my attention span is–but it’s fun to play with regardless.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Speedruns
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Emptyeye.com Week Whatever It Is- Foiled at Every Turn!

Posted on Sunday 28 September 2008

Recently, I’ve been attempting speedruns of Chuck Rock. It remains a rather unremarkable game, but I’m slowly getting better at making my way through it quickly. The one part I need more work on is the last level, particularly the first section–I ruined a great run today by choking at that part, whereupon I threw a not-even-gaming-level tantrum. Despite that, one good thing about Chuck Rock is that it’s short. I don’t even mean that in an ironic “Haha what an awful game!” sense–generally speaking, a failed speedrun attempt on it doesn’t make me want to cry (As came close to happening a couple times when I would screw up Willow runs an hour in.).

Other than that, I managed to overcome one other obstacle in the way of Chuck Rock speedrunning glory, in that my DVD recorder didn’t like the fact that my TV ultimately wasn’t hooked up to anything. In other words, I wasn’t getting a complete signal (Because the TV isn’t hooked to the wall), so it refused to begin recording anything. I managed to get around this by grabbing some composite (Red-White-Yellow) cables and hooking them into the front of the TV–in this way, I could select “AUX” on the TV, and still record stuff, since my game systems are hooked into the recorder itself.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Speedruns
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Stupid Sexy Deceased Crab…

Posted on Saturday 20 September 2008

You may remember him as the Democracy-hating Let’s Player from exactly eight months ago. Well, apparently his next project is a certain mediocre game whose best part is its title screen music.

Actually, I’m not that bothered by it–DC doesn’t typically (Or at all) play games for speed, so there should still be a little niche for seeing the game done quickly.

Speaking of which, I’m at some point going to attempt to stream some practice runs of it live. I’ll post here when I actually get the kinks worked out.

Posted by emptyeye / Tags:Non-Rhythm Gaming
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