browsing Non-Rhythm Gaming

So What Am I Up To?

Posted on Saturday 20 February 2010

First of all, yes, I am still alive.

My speedrun of Air Fortress is…well, I’m still trying. Thus far, the furthest I’ve made it without Game Overing on a space-shooter segment is level 8 of the First Quest, although I have done all the fortresses themselves clean in one go. Still a ways off from a quality run though.

When I’m not doing that, I’ve been playing through the NES version of Wizardry I: Proving Grounds of the Mad Overlord. Perhaps more appealing to you more creative sorts out there will be the fact that I’ve been trying to take this and turn it into a story of sorts. You can read my efforts on that here, or if you want to jump right into where the storytelling begins, that post is here.

Finally, I’m still working on my game. New progress includes actually pulling one enemy from a choice of several for you to fight based on the region of the (Still very small) world you’re in, and more differentiation between the three classes you’ll be able to choose from (Different stats on level up, etc.)…although now that I think about it, the mere fact that you even can pick your class is new. So that’s still coming along as well.
-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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Shilling Stuff that Isn’t Mine

Posted on Friday 29 January 2010

Just a quick note that, if you have time this weekend, check out Bonus Stage Marathons as they play through pretty much every game Donkey Kong was ever in in order to raise money for Lucky Cat Rescue. I’ll be checking it out at various points when I’m not working on Air Fortress stuff.

Posted by emptyeye / Tags:Non-Rhythm Gaming
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Post-MAGFest 8/Speed Demos Archive Charity Marathon Wrapup

Posted on Wednesday 6 January 2010

This post isn’t going to have quite the marathon-to-MAGFest balance I thought it would when Silver and I embarked on the journey to MAGFest 8. But more on that later. Once again, most of this is behind a cut because it’s obscenely long.
(Continue reading…)

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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Less Than Two Weeks!

Posted on Monday 21 December 2009

Until Classic Games Done Quick, which is the official name for the SDA Charity Marathon! Myself and 21 other runners will be playing through 72 games in 54 hours or so, starting at 6PM January 1st with the original Mega Man, and ending at about midnight January 3rd/4th with the completion of Final Fantasy VI. Again, we’re playing for CARE, so come by the SDA Main Page over new year’s weekend to watch, chat, and donate!

I’ve been stepping up my practice for this over the past two weeks, especially my Teenage Mutant Ninja Turtles playing, since I had very little previous experience with it, and it’s known as one of the harder games on the NES. My best run is currently a little over 24 minutes, which I’ll definitely take in a live setting. Part of this was the fact that I got some good luck with where the Technodrome decided to spawn in Area 5, but my actual execution is definitely improving as well. The other four games I’m not particularly concerned with.

In non-speedrunning news, I’ve gotten past a bump in the road as regards the game I’m making. I managed a completely inefficient, but ultimately working, method of equipping and (More importantly) unequipping items. The next step is going to be working out magic.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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The MAGFest Countdown and Other Stuff

Posted on Wednesday 2 December 2009

We’re slightly less than a month away from MAGFest, and I’m seriously looking forward to the SDA Charity Marathon, seeing as I’ll be participating in it and all. Click the link and you’ll be taken to a page related to the marathon directly.

Though I was a frequent patron of the challenges booth at the previous two MAGFests, I’ve barely looked at the page this year. This is mainly due to the fact that I’ve been trying to get ready for the Marathon, though I do plan to look it over and see if I can at least complete one challenge of each difficulty to get each of the prizes for the associated difficulties. Sadly, I don’t think Ryon took my (Half-joking) suggestion of a “Challenges Expert” pair of pants to go with the t-shirt of last year and hat of two years ago, which would give me a full “Video Game Expert” outfit.

In other news, I wound up playing through Final Fantasy V Advance over the last month or two. It was quite fun…one of the things that struck me is that, on average, it didn’t take a particularly high level to get through. I beat the game with an average level of about 43 without really fully exploiting the job system. This is far lower than I needed to be for either FFIV or FFVI (Or, for that matter, FFVII). Actual game-wise, the Job System is maybe my favorite advancement system in a Final Fantasy game to date. As for the plot, supposedly the game doesn’t take itself that seriously, but I didn’t really notice that to be honest.

And…that’s really it from here.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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It’s Shameless Promotion Time!

Posted on Saturday 14 November 2009

I’m excited! This is because I can now officially really start promoting the Speed Demos Archive Charity Marathon! I’ve mentioned it before, but I can finally give you most of the details both relating to me specifically and the marathon in general.

The theme is “Classic Video Games” focusing on the NES, SNES and Genesis. The complete schedule as it currently stands is available here. It’s not quite final (Despite Mike’s claims), but there won’t be any huge changes from here until the marathon. The marathon starts at 6PM EST on New Year’s Day, January 1st, and goes until about 12:30AM EST on Monday, January 4th. All of my actual running occurs in the first 24 hours, ending with Marble Madness. The other four games I’ll be running are Teenage Mutant Ninja Turtles, Battletoads, Rygar and Kung Fu (Not in that order). Interestingly, three of the five games will be race affairs–Kung Fu will be a 3-way race between myself, Daniel “Kareshi” Brown, and Freddy “Frezy_Man” Andersson (Who holds the current SDA run, Marble Madness is going to be a 2-player game with Andrew Gardikis (Who has the current SDA run) controlling the 2-player marble, and Battletoads will be a semi-reprise of Pianotoads, with the added element of another competitor in Pablo “DJ Mike Haggar” Bert (Who…actually doesn’t have the current SDA run in the format we’ll be competing in, although he does have the warpless run of the game).

“But Emptyeye!”, you’re saying, “Where can I watch this marathon?” Well, that’s easy–during the marathon, you can watch on the SDA main page, located at http://www.speeddemosarchive.com. You’ll actually see two camera angles–one focused on the TV running the game being played at the moment, and the second focused on the people commentating on the run. There will also be a chat powered by UStream. You can watch everything and follow along with the chat just by going to the SDA page when it’s time, but you’ll need to register a UStream account to actually participate in the chat.

“But Emptyeye!”, I hear you from the other side of my computer, “Why the heck would you do this?” How about for a good cause? As you watch, there will be a place where you can donate to charity, specifically CARE. CARE are an international charity dedicated to fighting poverty, especially (though not exclusively) as it relates to women. More specifically, rather than just throwing money at people as a quick fix, they try to eradicate the root causes of poverty in the third world–systemic discrimination, corrupt governments, social conflicts, etc. It’s a great cause, and it’s international too, which was important to SDA given the contingent of speedrunners who aren’t from the U.S.

So if you’re not doing anything over New Year’s Weekend, head over to SDA and check out some high-quality speedrunning on some of your favorite games of yesteryear.

-EE

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal and Speedruns
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I Should Update More Frequently

Posted on Thursday 29 October 2009

I keep saying that. It continues to be true.

  • Final Fantasy V is still going. I’ve also occasionally been playing Rock Band 2 again, though oddly, not a whole lot of The Beatles Rock Band. My FC count continues to slowly increase, though I’ve lost count of exactly how many I have on Expert Vocals, other than “Between 150 and 200″.
  • I’ve also been working on my runs for the SDA Charity Marathon. Rygar is going pretty well, and…that’s about it. Everything else I still have from minor to major concerns about. I’ll keep practicing, though, and hopefully everything will work out.

Other than that, not a lot has been happening here since the last post. I’m still alive, which is always good.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Speedruns
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An Overdue Status Update

Posted on Sunday 18 October 2009

It’s definitely been awhile since my last update, for a variety of reasons. Over the last week, I had to deal with the death of my aunt, which put a halt to any practicing for the SDA Charity Marathon taking place at MAGFest. Hopefully, with things getting back to something resembling normal (I’ll be going back to work) tomorrow, I’ll be able to get back to practice on that too.

Games-wise, I’ve been playing something that I finally decided to start after owning it for almost three years: Final Fantasy V Advance. My main reason for finally picking it up and starting through it was what I had heard about the Job System: Namely, it’s possible to utterly break the game (IE Make it really easy) if you know what you’re doing with it. To a degree, that’s definitely true–a little thought and you’ll be dealing massive damage to normal enemies and bosses alike. A bit more thought and you can probably utterly destroy everything without breaking a sweat.

(No FFV hints/spoilers please)

Here’s something to cheer you up: A brief collection of some of M. Bison’s best moments in the Street Fighter movie. Note that Raul Julia’s portrayal of M. Bison is pretty much the only reason to watch the movie; he’s obviously having a great time portraying a video game villain, in contrast to everyone else who are trying their damndest to make an honest-to-goodness movie.

Here’s another funny video for you: A prank on the set of Stargate SG-1. In this particular scene, Colonel Jack O’Neill (Richard Dean Anderson and Captain Samantha Carter (Amanda Tapping) are stuck on a glacier, chipping away at the ice. Col. O’Neill remarks that he’s not sure how they’re going to get out of the situation. Captain Carter’s response is…not quite what O’Neill expects.

Lastly, check out the Let’s Play videos of HCBailly, especially if you like RPGs at all.

MAGFest is 3 Months Away…woo!

Posted on Saturday 3 October 2009

With a little less than 3 months before MAGFest, I’ve been putting serious work of late into my Teenage Mutant Ninja Turtles skills. I’ve been practicing the other games I’ll be playing at MAGFest, too, of course, but this one in particular is a game I volunteered to speedrun without a lot of experience on it. It also has a reputation for being Battletoads-level hard…a reputation which is totally deserved in my opinion.

You can get an idea of the basic gameplay of the game from the linked video above, but in brief, you have two views–bird’s eye, and side-scrolling, plus a random swimming level (AKA “That (*&*&(^&% Dam” to most who played the game in their youth). Most of the game, especially later on, takes place in the side-scrolling views.

One of the flaws in the game is this: Your four turtles each have their own life meter, and losing a turtle sends you back to the beginning of whatever side-scrolling area you were in at the time of the death, with any surviving turtles retaining whatever health they had at the time (Which ups the challenge considerably). Losing all four Turtles is a Game Over, and you have two continues.

What’s so bad about this? Well, besides the limited continues, each Turtle has their signature weapon. The theory, I think, was that each Turtle would have their strengths and weaknesses and require use in various situations. In practice, though, the strengths and weaknesses balance out to “Keep Donatello alive at any cost and use him 90% of the time or more, switch to Leonardo in emergencies, and use Raphael and Michaelangelo [sic] exclusively in the swimming level”. Losing Donny is tantamount to losing that credit–especially in the last level, you’re not getting anywhere without him. And with only three credits, that’s not a good thing at all. In fact, Donatello’s sheer power in this game is probably what made him my favorite Ninja Turtle as I got more into the franchise (Though the fact that he was the brainy one of the group didn’t hurt either).

And of course, there are the various “What the *^%%*&^ how did Konami ever expect anyone to beat this?!” sections of the game. The first, and most well-known, is the swimming section, which involves you dealing with electrical currents and two types of killer seaweed to disarm 8 bombs before they go off (And give an instant Game Over). Get through that and you’re faced with a massive overworld section in Area 3, a mazelike area that was always where I got hung up in the game as a youth. But the hardest part of the game is, without a doubt, the final section of the final level. Area 6 introduces soldiers with rocket packs and, as Dr. Evil would say, “Frickin’ laser beams!”, and the last section of the level throws them at you in huge numbers and cramped quarters. They’re without a doubt the toughest non-boss enemy in the game, taking at least three hits (Even with Don, who can generally wipe everything else in the game out with one or at most two hits), and only requiring 4 or 5 to knock a Turtle from full health down to nothing. The one saving grace about them is that they’re actually pretty passive for the most part, and will usually just fly over your head if you duck down (Exception: When the hallway narrows for the first time, there’s a non-zero chance that one of a pair will fly low and crash into you even if you’re ducking. If that happens, you’re in trouble), at which point you can run like heck to try and scroll them off the screen before they give chase. So a lot of my time has been spent trying to work out how best to get through that final gauntlet. Surprisingly, actually engaging a single pair of the laser soldiers in combat (The third pair when the hallway narrows for the first time, just before it narrows again) seems to have the highest success rate; trying to run from that particular pair tends to lead to me not being able to scroll it off-screen quickly enough, which gets me surrounded in a really narrow hallway, at which point I may as well just kill off all four Turtles and continue.

But I’m getting better at it.

Posted by emptyeye / Tags:Non-Rhythm Gaming and Personal
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Just A Reminder

Posted on Saturday 26 September 2009

That Cornshaq and company are in the midst of the Stars of Dreamland Kirby marathon, playing through as many Kirby games as they can in 48 hours to raise money for the Baltimore Animal Rescue and Care Shelter. So if you like Kirby, animals, or both, check it out and consider making a donation if you can.

Posted by emptyeye / Tags:Non-Rhythm Gaming
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